Commit fb172b7b by BellCodeEditor

auto save

parent a0d54ae9
import random
import random
# 英雄角色类
class Hero(object):
def __init__(self, name):
self.level = 1
self.hp =458
self.attack = 58
self.name = name
self.max_hp = self.hp
#亚瑟对后羿发起攻击,造成了40点伤害,后羿剩多少血(阵亡)
def cure(self):
self.hp+=67
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了吃屎术,回复",67,"点屎量,当前屎量是",self.hp)
def combat(self,enemy): # 攻击
info1=self.name+'对'+enemy.name+'发起屎蛋子攻击,'
info2='造成'+str(self.attack)+'点伤害,'
enemy.hp-=self.attack
if enemy.hp>0:
info3=enemy.name+'还剩'+str(enemy.hp)+'屎量'
info=info1+info2+info3
print(info)
else:
info3=enemy.name+'已嗝屁,游戏结束'
info=info1+info2+info3
print(info)
exit()
class Player(Hero):
def __init__(self,name,hero_type):
super().__init__(name)
self.hp=279
self.attack=87
self.hero_type=hero_type
print(self.name,"创建成功,当前英雄的类型是:",self.hero_type)
print(self.name,'等级、血量、攻击力是',self.level,self.hp,self.attack)
def cure(self):
blood=random.randint(1,80)
self.hp+=blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了吃屎术,回复",blood,"点屎量,当前屎量是",self.hp)
superman=Hero("马牛逼")
batman=Player("老八",'吃屎人')
print('-'*40)
print(' 战斗开始')
while True:
print('-'*48)
choice=input('请输入1(超级无敌大屎蛋子)或2(超级无敌吃屎):')
if choice == 'q':
print('游戏结束')
break
elif choice == '1':
batman.combat(superman)
elif choice == '2':
batman.cure()
else:
print("输入有误~")
continue
num=random.randint(1,2)
if num == 1:
superman.cure()
else:
superman.combat(batman)
\ No newline at end of file
import pygame
import pygame
from pygame import locals
#初始化pygame,为使用硬件做准备
pygame.init()
#载入图片
background = pygame.image.load('bg.png')#背景图
head_right = pygame.image.load('right.png')#贪吃蛇的头
apple = pygame.image.load('apple.png')#苹果
body = pygame.image.load('body.png')#贪吃蛇身体
#创建一个窗口
screen = pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
#接收到退出事件后退出程序
exit()
#将背景图画上去
screen.blit(background,(0,0))
#将贪吃蛇蛇头画上去
screen.blit(head_right,(240,120))
#将苹果画上去
screen.blit(apple,(300,270))
#将贪吃蛇身子画上去
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(150,120))
#刷新画面
pygame.display.update()
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