Commit f53fbd88 by BellCodeEditor

auto save

parent 6b25710c
Showing with 70 additions and 0 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
score = 0
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
print(event) print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y))
if x == apple_x and y == apple_y:
score += 10
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
#y += 30
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
screen.blit(food,(apple_x,apple_y))
info = "Score " + str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
FPSCLOCK.tick(3)
pygame.display.update()
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