Commit f4095437 by BellCodeEditor

save project

parent 7af1bce3
Showing with 39 additions and 6 deletions
......@@ -10,16 +10,48 @@ body = pygame.image.load('body.png')
down = pygame.image.load('down.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
# 创建一个窗口
# 创建一个窗口1
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
if setheading == "left":
x -= 30
if setheading == "up":
y -= 30
if setheading == "down":
y += 30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(180,90))
screen.blit(right,(240,120))
screen.blit(food,(360,300))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body,(180,120))
#screen.blit(body,(180,90))
#screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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