Commit ef9f5727 by BellCodeEditor

save project

parent 9eebd817
Showing with 60 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
screen=pygame.display.set_mode((1000,600))
FPS=pygame.time.Clock()
pygame.display.set_caption("悟空酷跑")
background = pygame.image.load('bg.pug')
road = pygame.image.load('road.pug')
stone = pygame.image.load('stone.pug')
cacti = pygame.image.load('cacti.pug')
apple = pygame.image.load('bush.pug')
hero = [pygame.image.load('hero1.pug')
pygame.image.load('hero2.pug')
pygame.image.load('hero3.pug')
pygame.image.load('hero4.pug')
pygame.image.load('hero5.pug')]
index=0
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
wukong=hero[index]
index += 1
if index == 5:
index=0
screen.blit(background, (0,0))
screen.blit(road,(0,500))
screen.blit(wukong,(150,400))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
......@@ -19,12 +19,31 @@ hero = [pygame.image.load('hero1.pug')
pygame.image.load('hero5.pug')]
index=0
a = "running"
y = 400
while True:
for event in pygame.event.get:
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
a="up"
if a==up:
if y>150:
y-=5
else:
a="down"
if a=="down":
if y<400:
y+=5
else:
a="running"
wukong=hero[index]
index += 1
......
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