Commit ed5ce89c by BellCodeEditor

auto save

parent 09e2a3eb
Showing with 99 additions and 3 deletions
import pygame
from pygame import locals
import random
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
scheen = pygame.display.set_mode((660,480))
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screen = pygame.display.set_mode((660,480))
background = pygame.image.load("bg.png")
right = pygame.image.load("right.png")
food = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
body = pygame.image.load("body.png")
body = pygame.image.load("body.png")
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down= pygame.image.load("down.png")
setheading="right"
snack_head=right
my_font=pygame.font.Font('neuropol.ttf',18)
score=0
x,y=240,120
apple_x=360
apple_y=300
FPSCLOCK = pygame.time.Clock()
position = [(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!= "left" :
setheading ="right"
snack_head=right
if event.key==locals.K_LEFT and setheading!= "right" :
setheading ="left"
snack_head=left
if event.key==locals.K_UP and setheading!= "down" :
setheading ="up"
snack_head=up
if event.key==locals.K_DOWN and setheading!= "up" :
setheading ="down"
snack_head=down
if setheading == "right":
x += 30
if setheading == "left":
x -= 30
if setheading == "up":
y -= 30
if setheading == "down":
y += 30
if x == apple_x and y == apple_y:
num1=random.randint(1,21)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
score=score+1
else:
position.pop(0)
body = pygame.image.load("body.png")
screen.blit(background,(0,0))
screen.blit(snack_head,position[-1])
for i in range(len(position) - 1):
screen.blit(body,position[i])
position.append((x,y))
screen.blit(food,(apple_x,apple_y))
info = "Score"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
FPSCLOCK.tick(3)
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