Commit eba0ad3f by BellCodeEditor

auto save

parent ed08faef
student1 = {'语文': 91, '数学': 88, '英语': 85}
student2 = {'语文': 97, '数学': 98, '英语': 90}
student3 = {'语文': 95, '数学': 100, '英语': 93}
score = {'悟空': student1, '诺依': student2, '小贝': student3}
name = input("名字:")
print("*" * 30)
if name in score:
score = score[name]
for k, v in score.items():
print(k, v)
print("*" * 30)
else:
print("查询错误,请输入正确的名字")
\ No newline at end of file
student1 = {'语文': 91, '数学': 88, '英语': 85}
student2 = {'语文': 97, '数学': 98, '英语': 90}
student3 = {'语文': 95, '数学': 100, '英语': 93}
score = {'悟空': student1, '诺依': student2, '小贝': student3}
while True:
print("请输入要查询的名字,退出请输入q")
name = input("姓名:")
print("*" * 30)
if name in score:
info = score[name]
for k,v in info.items():
print(k, v)
print("*" * 30)
elif name == "q":
break
else:
print("查询错误,请重新输入")
print("*"*30)
print("程序结束")
\ No newline at end of file
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y = 240, 120 #
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x += 30 #
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y)) #
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
import pygame import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用硬件做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen= pygame.display.set_mode((660,800)) screen = pygame.display.set_mode((660, 480))
\ No newline at end of file
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment