Commit ea050180 by BellCodeEditor

save project

parent b5a5956b
Showing with 34 additions and 3 deletions
......@@ -12,23 +12,54 @@ bg=pygame.image.load('bg.png')
body=pygame.image.load('body.png')
apple=pygame.image.load('apple.png')
right=pygame.image.load('right.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
x += 30
elif event.type == locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading !="right":
setheading = "left"
snake_head = left
if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right"
snake_head = right
if event.key == locals.K_UP and setheading !="down":
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading !="up":
setheading = "down"
snake_head = down
if setheading == "right":
x += 30
if setheading == "left":
x -= 30
if setheading == "up":
y -= 30
if setheading == "down":
y += 30
position.append((x,y))
position.pop(0)
screen.blit(bg,(0,0))
screen.blit(right,(x,y))
screen.blit(snake_head,(x,y))
for i in range(len(position)-1):
screen.blit(body,position[i])
......
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