Commit e9af7c0f by BellCodeEditor

save project

parent 39e1b676
Showing with 61 additions and 70 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        elif event.type==locals.KEYDOWN:
            if event.key==locals.K_RIGHT and setheading !="left":
                setheading="right" 
                snake_head=right
            if event.key==locals.K_LEFT and setheading !="right":
                setheading="left"
                snake_head=left
            if event.key==locals.K_UP and setheading !="down":
                setheading="up"
                snake_head=up
            if event.key==locals.K_DOWN and setheading !="up":
                setheading="down"
                snake_head=down
    if setheading=="right":
        x+=30
    elif setheading=="left":
        x-=30
    elif setheading=="up":
        y-=30
    else:
        y+=30
    position.append((x,y))
    position.pop(0)
    #将背景图画上去
    screen.blit(background,(0,0))
    #将贪吃蛇的头画上去
    screen.blit(snake_head,position[-1])
    #将贪吃蛇的身体画上去
    for i in range(len(position)-1):
        screen.blit(body,position[i])
    #将果实画上去
    screen.blit(food,(360,300))
    #刷新画面
    pygame.display.update()
    FPSCLOCK.tick(3)
\ No newline at end of file
import pygame
from pygame import locals
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
screen=pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
if event.type ==locals.QUIT:
exit()
\ No newline at end of file
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load("left.png")
up = pygame.image.load("up.png")
down = pygame.image.load("down.png")
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        elif event.type==locals.KEYDOWN:
            if event.key==locals.K_RIGHT and setheading !="left":
                setheading="right" 
                snake_head=right
            if event.key==locals.K_LEFT and setheading !="right":
                setheading="left"
                snake_head=left
            if event.key==locals.K_UP and setheading !="down":
                setheading="up"
                snake_head=up
            if event.key==locals.K_DOWN and setheading !="up":
                setheading="down"
                snake_head=down
    if setheading=="right":
        x+=30
    elif setheading=="left":
        x-=30
    elif setheading=="up":
        y-=30
    else:
        y+=30
    position.append((x,y))
    position.pop(0)
    #将背景图画上去
    screen.blit(background,(0,0))
    #将贪吃蛇的头画上去
    screen.blit(snake_head,position[-1])
    #将贪吃蛇的身体画上去
    for i in range(len(position)-1):
        screen.blit(body,position[i])
    #将果实画上去
    screen.blit(food,(360,300))
    #刷新画面
    pygame.display.update()
    FPSCLOCK.tick(3)
\ No newline at end of file
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