Commit de4fb7e5 by BellCodeEditor

save project

parent 2ba5bd50
Showing with 97 additions and 20 deletions
import pygame from pygame import locals
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init() # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) # 背景
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# pygame时钟,控制游戏速度(帧数)
# # 背景
background = pygame.image.load('bg.png')
background = pygame.image.load('bg.png') right = pygame.image.load('right.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png') body = pygame.image.load('body.png')
food = pygame.image.load('apple.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序 exit() #将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (240, 120)) # 将贪吃蛇的身体画上去
body = pygame.image.load('body.png')
screen.blit(body, (210, 120)) screen.blit(body, (180, 120))
x, y = 240, 120
screen.blit(body, (180, 90)) # 将果实画上去
position = [(180, 90), (180, 120), (210, 120), (x, y)]
screen.blit(food, (360, 300)) # 刷新画面
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() x += 30
pygame.display.update()
\ No newline at end of file
position.append((x, y))
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
将贪吃蛇的头画上去
screen.blit(right, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# # 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock()
# pygame时钟,控制游戏速度(帧数)
# # 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
# 头 朝右
food = pygame.image.load('apple.png')
#食物 苹果
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x, y = 240, 120 position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right" snake_head = right
while True: for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' snake_head = right if event.key == locals.K_LEFT and setheading !=
"right": setheading = 'left' snake_head = left if event.key == locals.K_UP and setheading !=
"down": setheading = 'up' snake_head = up if event.key == locals.K_DOWN and setheading !=
"up": setheading = 'down' snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30 elif setheading == "left":
x -= 30 elif setheading == "up": y -= 30 else:
y += 30 position.append((x, y))
position.pop(0) # 将背景图画上去
screen.blit(background, (0, 0)) # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) # 将贪吃蛇的身体画上去
for i in range(len(position)-1): screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300)) # 刷新画面
pygame.display.update() FPSCLOCK.tick(3)
\ No newline at end of file
gg
\ No newline at end of file
import pygame
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
......@@ -10,12 +12,12 @@ right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
# 创建一个窗口
screen = pygame.display.set_mode((660,480))
screen = pygame.display.set_mode((11111,11111))
while True:
for event in pygame.event.get():
print(event)
if event.type == locals.QUIT :
#
exit()
screen.blit(background,(0,0))
......
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