Commit d5a78e30 by BellCodeEditor

auto save

parent 690d2846
Showing with 99 additions and 3 deletions
import random
class Hero(object):
def __init__(self, name):
self.name = name
self.level = 1
self.hp = 250
self.attack = 40
self.max_hp=self.hp
def cure():
pass
def combat(self, enemy): # 攻击
info1 = self.name + "对" + enemy.name + "发起千年杀,"
info2 = "造成" + str(self.attack) + "点伤害,"
enemy.hp -= self.attack
if enemy.hp > 0:
info3 = enemy.name + "还剩下" + str(enemy.hp) + "血量"
info = info1 + info2 + info3
print(info)
else:
info3 = enemy.name + "阵亡,游戏结束"
info = info1 + info2 + info3
print(info)
exit()
def cure(self):
self.hp=self.hp+55
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:",60,",目前的血量为:",self.hp)
class Player(Hero):
def __init__(self, hero_type, name):
super().__init__(name)
self.hp = 200
self.attack = 50
self.max_hp=self.hp
self.hero_type = hero_type
print("角色" + self.name + "创建成功,英雄类型为:", self.hero_type)
print("当前等级、血量、攻击力分别为:", self.level, self.hp, self.attack)
def cure(self):
blood=random.randint(35,12345679)
self.hp=self.hp+blood
if self.hp>self.max_hp:
self.hp=self.max_hp
print(self.name+"使用了治疗术,血量增加:",blood,",目前的血量为:",self.hp)
houyi = Player("射手", "后羿")
yase = Hero("垭瑟")
print('💩 '*30)
print(' 战斗开始')
while True:
print('💩 '*30)
choice=input("请选择释放英雄技能(1断子绝孙、2治疗):")
if choice=="1":
houyi.combat(yase)
elif choice=="2":
houyi.cure()
elif choice=="q":
print("游戏结束了")
break
else:
print("请重新输入1或2")
continue
num=random.randint(1,3)
if num==1:
yase.cure()
else:
yase.combat(houyi)
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import pygame import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
background=pygame.image.load("bg.png")
right = pygame.image.load("right.png")
food=pygame.image.load("apple.png")
body=pygame.image.load("body.png")
# 创建一个窗口 # 创建一个窗口
screen = pygame.diplay.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
\ No newline at end of file
while True:
for event in pygame.event.get():
print(event)
if event.type== locals.QUIT:
exit()
screen.blit(background,(0,0))
screen.blit(right,(210,90))
screen.blit(food,(270,210))
screen.blit(body,(180,90))
screen.blit(body,(150,90))
screen.blit(body,(120,90))
#刷新载入
pygame.display.update()
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