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Commit
d5a78e30
authored
Oct 06, 2022
by
BellCodeEditor
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parent
690d2846
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2 changed files
with
99 additions
and
3 deletions
sdf.py
snake.py
sdf.py
0 → 100644
View file @
d5a78e30
import
random
class
Hero
(
object
):
def
__init__
(
self
,
name
):
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
def
cure
():
pass
def
combat
(
self
,
enemy
):
# 攻击
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起千年杀,"
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
>
0
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
else
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
def
cure
(
self
):
self
.
hp
=
self
.
hp
+
55
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
class
Player
(
Hero
):
def
__init__
(
self
,
hero_type
,
name
):
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
blood
=
random
.
randint
(
35
,
12345679
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
blood
,
",目前的血量为:"
,
self
.
hp
)
houyi
=
Player
(
"射手"
,
"后羿"
)
yase
=
Hero
(
"垭瑟"
)
print
(
'💩 '
*
30
)
print
(
' 战斗开始'
)
while
True
:
print
(
'💩 '
*
30
)
choice
=
input
(
"请选择释放英雄技能(1断子绝孙、2治疗):"
)
if
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
elif
choice
==
"q"
:
print
(
"游戏结束了"
)
break
else
:
print
(
"请重新输入1或2"
)
continue
num
=
random
.
randint
(
1
,
3
)
if
num
==
1
:
yase
.
cure
()
else
:
yase
.
combat
(
houyi
)
\ No newline at end of file
snake.py
View file @
d5a78e30
import
pygame
import
pygame
from
pygame
import
locals
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用pygame做准备
pygame
.
init
()
pygame
.
init
()
background
=
pygame
.
image
.
load
(
"bg.png"
)
right
=
pygame
.
image
.
load
(
"right.png"
)
food
=
pygame
.
image
.
load
(
"apple.png"
)
body
=
pygame
.
image
.
load
(
"body.png"
)
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
diplay
.
set_mode
((
660
,
480
))
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
\ No newline at end of file
while
True
:
for
event
in
pygame
.
event
.
get
():
print
(
event
)
if
event
.
type
==
locals
.
QUIT
:
exit
()
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
right
,(
210
,
90
))
screen
.
blit
(
food
,(
270
,
210
))
screen
.
blit
(
body
,(
180
,
90
))
screen
.
blit
(
body
,(
150
,
90
))
screen
.
blit
(
body
,(
120
,
90
))
#刷新载入
pygame
.
display
.
update
()
\ No newline at end of file
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