Commit cc1d3f06 by BellCodeEditor

auto save

parent b53bca40
Showing with 2 additions and 59 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
backgroud = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body =pygame.image.load('body.png')
# 创建一个窗口
screen = pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 初始化pygame,为使用pygame做准备
screen.blit(backgroud,(0,0))
screen.blit(right,(240,120))
screen.blit(food,(360,300))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(180,90))
pygame.display.update()
# 创建一个窗口
...@@ -52,40 +31,5 @@ while True: ...@@ -52,40 +31,5 @@ while True:
import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
x, y=240, 120
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
x+=30
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment