Commit c7117c36 by BellCodeEditor

auto save

parent acf874d5
Showing with 27 additions and 9 deletions
......@@ -4,24 +4,42 @@ from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load("bg.png")
right = pygame.image.load("right.png")
food = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
# 创建一个窗口
screen = pygame.display.set_mode((660,480))
x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == K_RIGHT and setheading != "left":
setheading = "right"
if event.key == K_LEFT and setheading != "right":
setheading = "left"
if event.key == K_UP and setheading != "down":
setheading = "up"
if event.key == K_DOWN and setheading != "up":
setheading = "down"
x += 30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right,(240,120))
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(180,90))
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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