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Commit
c0d43f29
authored
Jun 24, 2023
by
BellCodeEditor
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parent
932b4501
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snake.py
snake.py
View file @
c0d43f29
...
@@ -134,88 +134,88 @@ screen = pygame.display.set_mode((660,480))
...
@@ -134,88 +134,88 @@ screen = pygame.display.set_mode((660,480))
import
pygame
# import pygame
from
pygame
import
locals
# from pygame import locals
import
random
# import random
# 初始化pygame,为使用硬件做准备
# # 初始化pygame,为使用硬件做准备
pygame
.
init
()
# pygame.init()
# 创建一个窗口
# # 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# screen = pygame.display.set_mode((660, 480))
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
# # 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# background = pygame.image.load('bg.png')
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
# right = pygame.image.load('right.png') # 头 朝右
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
# food = pygame.image.load('apple.png') # 食物 苹果
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
# body = pygame.image.load('body.png') # 身体
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
# left = pygame.image.load('left.png') # 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
# up = pygame.image.load('up.png') # 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
# down = pygame.image.load('down.png') # 头 朝下
c
=
pygame
.
font
.
Font
(
"neuropol.ttf"
,
18
)
# c=pygame.font.Font("neuropol.ttf",18)
score
=
0
# score=0
x
,
y
=
240
,
120
# x, y = 240, 120
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
# position = [(180, 90), (180, 120), (210, 120), (x, y)]
ax
,
ay
=
360
,
300
# ax,ay = 360,300
setheading
=
"right"
# setheading = "right"
snake_head
=
right
# snake_head = right
while
True
:
# while True:
for
event
in
pygame
.
event
.
get
():
# for event in pygame.event.get():
if
event
.
type
==
locals
.
QUIT
:
# if event.type == locals.QUIT:
# 接收到退出事件后退出程序
# # 接收到退出事件后退出程序
exit
()
# exit()
if
event
.
type
==
locals
.
KEYDOWN
:
# if event.type == locals.KEYDOWN:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
# if event.key == locals.K_RIGHT and setheading != "left":
setheading
=
'right'
# setheading = 'right'
snake_head
=
right
# snake_head = right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
# if event.key == locals.K_LEFT and setheading != "right":
setheading
=
'left'
# setheading = 'left'
snake_head
=
left
# snake_head = left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
# if event.key == locals.K_UP and setheading != "down":
setheading
=
'up'
# setheading = 'up'
snake_head
=
up
# snake_head = up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
# if event.key == locals.K_DOWN and setheading != "up":
setheading
=
'down'
# setheading = 'down'
snake_head
=
down
# snake_head = down
# 设置贪吃蛇的头部坐标
# # 设置贪吃蛇的头部坐标
if
setheading
==
"right"
:
# if setheading == "right":
x
+=
30
# x += 30
elif
setheading
==
"left"
:
# elif setheading == "left":
x
-=
30
# x -= 30
elif
setheading
==
"up"
:
# elif setheading == "up":
y
-=
30
# y -= 30
else
:
# else:
y
+=
30
# y += 30
position
.
append
((
x
,
y
))
# position.append((x, y))
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
# if x<0 or x>630 or y<0 or y>450:
exit
()
# exit()
if
ax
==
x
and
ay
==
y
:
# if ax == x and ay == y:
ax
=
random
.
randint
(
0
,
21
)
*
30
# ax=random.randint(0,21)*30
ay
=
random
.
randint
(
0
,
15
)
*
30
# ay=random.randint(0,15)*30
score
+=
10
# score+=10
else
:
# else:
position
.
pop
(
0
)
# position.pop(0)
# 将背景图画上去
# # 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
# # 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
# screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
# # 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
# for i in range(len(position)-1):
screen
.
blit
(
body
,
position
[
i
])
# screen.blit(body, position[i])
# 将果实画上去
# # 将果实画上去
screen
.
blit
(
food
,
(
ax
,
ay
))
# screen.blit(food, (ax, ay))
# 刷新画面
# # 刷新画面
info
=
"score"
+
str
(
score
)
# info = "score" + str(score)
text
=
c
.
render
(
info
,
True
,(
0
,
0
,
0
))
# text = c.render(info,True,(0,0,0))
screen
.
blit
(
text
,(
540
,
30
))
# screen.blit(text,(540,30))
pygame
.
display
.
update
()
# pygame.display.update()
FPSCLOCK
.
tick
(
2
)
# FPSCLOCK.tick(2)
\ No newline at end of file
\ No newline at end of file
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