Commit c0d43f29 by BellCodeEditor

save project

parent 932b4501
Showing with 86 additions and 86 deletions
...@@ -134,88 +134,88 @@ screen = pygame.display.set_mode((660,480)) ...@@ -134,88 +134,88 @@ screen = pygame.display.set_mode((660,480))
import pygame # import pygame
from pygame import locals # from pygame import locals
import random # import random
# 初始化pygame,为使用硬件做准备 # # 初始化pygame,为使用硬件做准备
pygame.init() # pygame.init()
# 创建一个窗口 # # 创建一个窗口
screen = pygame.display.set_mode((660, 480)) # screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) # FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景 # # 背景
background = pygame.image.load('bg.png') # background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右 # right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果 # food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体 # body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 # left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 # up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 # down = pygame.image.load('down.png') # 头 朝下
c=pygame.font.Font("neuropol.ttf",18) # c=pygame.font.Font("neuropol.ttf",18)
score=0 # score=0
x, y = 240, 120 # x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] # position = [(180, 90), (180, 120), (210, 120), (x, y)]
ax,ay = 360,300 # ax,ay = 360,300
setheading = "right" # setheading = "right"
snake_head = right # snake_head = right
while True: # while True:
for event in pygame.event.get(): # for event in pygame.event.get():
if event.type == locals.QUIT: # if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # # 接收到退出事件后退出程序
exit() # exit()
if event.type == locals.KEYDOWN: # if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": # if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right' # setheading = 'right'
snake_head = right # snake_head = right
if event.key == locals.K_LEFT and setheading != "right": # if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left' # setheading = 'left'
snake_head = left # snake_head = left
if event.key == locals.K_UP and setheading != "down": # if event.key == locals.K_UP and setheading != "down":
setheading = 'up' # setheading = 'up'
snake_head = up # snake_head = up
if event.key == locals.K_DOWN and setheading != "up": # if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down' # setheading = 'down'
snake_head = down # snake_head = down
# 设置贪吃蛇的头部坐标 # # 设置贪吃蛇的头部坐标
if setheading == "right": # if setheading == "right":
x += 30 # x += 30
elif setheading == "left": # elif setheading == "left":
x -= 30 # x -= 30
elif setheading == "up": # elif setheading == "up":
y -= 30 # y -= 30
else: # else:
y += 30 # y += 30
position.append((x, y)) # position.append((x, y))
if x<0 or x>630 or y<0 or y>450: # if x<0 or x>630 or y<0 or y>450:
exit() # exit()
if ax == x and ay == y: # if ax == x and ay == y:
ax=random.randint(0,21)*30 # ax=random.randint(0,21)*30
ay=random.randint(0,15)*30 # ay=random.randint(0,15)*30
score+=10 # score+=10
else: # else:
position.pop(0) # position.pop(0)
# 将背景图画上去 # # 将背景图画上去
screen.blit(background, (0, 0)) # screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # # 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1]) # screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # # 将贪吃蛇的身体画上去
for i in range(len(position)-1): # for i in range(len(position)-1):
screen.blit(body, position[i]) # screen.blit(body, position[i])
# 将果实画上去 # # 将果实画上去
screen.blit(food, (ax, ay)) # screen.blit(food, (ax, ay))
# 刷新画面 # # 刷新画面
info = "score" + str(score) # info = "score" + str(score)
text = c.render(info,True,(0,0,0)) # text = c.render(info,True,(0,0,0))
screen.blit(text,(540,30)) # screen.blit(text,(540,30))
pygame.display.update() # pygame.display.update()
FPSCLOCK.tick(2) # FPSCLOCK.tick(2)
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