Commit c0d43f29 by BellCodeEditor

save project

parent 932b4501
Showing with 82 additions and 82 deletions
......@@ -134,88 +134,88 @@ screen = pygame.display.set_mode((660,480))
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
c=pygame.font.Font("neuropol.ttf",18)
score=0
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
ax,ay = 360,300
setheading = "right"
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x, y))
if x<0 or x>630 or y<0 or y>450:
exit()
if ax == x and ay == y:
ax=random.randint(0,21)*30
ay=random.randint(0,15)*30
score+=10
else:
# import pygame
# from pygame import locals
# import random
# # 初始化pygame,为使用硬件做准备
# pygame.init()
# # 创建一个窗口
# screen = pygame.display.set_mode((660, 480))
# FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# # 背景
# background = pygame.image.load('bg.png')
# right = pygame.image.load('right.png') # 头 朝右
# food = pygame.image.load('apple.png') # 食物 苹果
# body = pygame.image.load('body.png') # 身体
# left = pygame.image.load('left.png') # 头 朝左
# up = pygame.image.load('up.png') # 头 朝上
# down = pygame.image.load('down.png') # 头 朝下
# c=pygame.font.Font("neuropol.ttf",18)
# score=0
# x, y = 240, 120
# position = [(180, 90), (180, 120), (210, 120), (x, y)]
# ax,ay = 360,300
# setheading = "right"
# snake_head = right
# while True:
# for event in pygame.event.get():
# if event.type == locals.QUIT:
# # 接收到退出事件后退出程序
# exit()
# if event.type == locals.KEYDOWN:
# if event.key == locals.K_RIGHT and setheading != "left":
# setheading = 'right'
# snake_head = right
# if event.key == locals.K_LEFT and setheading != "right":
# setheading = 'left'
# snake_head = left
# if event.key == locals.K_UP and setheading != "down":
# setheading = 'up'
# snake_head = up
# if event.key == locals.K_DOWN and setheading != "up":
# setheading = 'down'
# snake_head = down
# # 设置贪吃蛇的头部坐标
# if setheading == "right":
# x += 30
# elif setheading == "left":
# x -= 30
# elif setheading == "up":
# y -= 30
# else:
# y += 30
# position.append((x, y))
# if x<0 or x>630 or y<0 or y>450:
# exit()
# if ax == x and ay == y:
# ax=random.randint(0,21)*30
# ay=random.randint(0,15)*30
# score+=10
# else:
position.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
# position.pop(0)
# # 将背景图画上去
# screen.blit(background, (0, 0))
# # 将贪吃蛇的头画上去
# screen.blit(snake_head, position[-1])
# # 将贪吃蛇的身体画上去
# for i in range(len(position)-1):
screen.blit(body, position[i])
# screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (ax, ay))
# 刷新画面
info = "score" + str(score)
# # 将果实画上去
# screen.blit(food, (ax, ay))
# # 刷新画面
# info = "score" + str(score)
text = c.render(info,True,(0,0,0))
screen.blit(text,(540,30))
pygame.display.update()
FPSCLOCK.tick(2)
\ No newline at end of file
# text = c.render(info,True,(0,0,0))
# screen.blit(text,(540,30))
# pygame.display.update()
# FPSCLOCK.tick(2)
\ No newline at end of file
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