Commit bb2af200 by BellCodeEditor

save project

parent 7518ff08
Showing with 54 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg,png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading='right'
snake_head=right
x+=30
position.append((x,y))
position.pop(0)
if event.key == locals.K_LEFT and setheading != "right":
setheading='left'
snake_head=left
if event.key == locals.K_UP and setheading != "down":
setheading='up'
snake_head=up
if event.key == locals.K_DOWN and setheading != "up":
setheading='down'
snake_head=down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
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