Commit aa220642 by BellCodeEditor

save project

parent 15718a49
Showing with 3 additions and 1 deletions
...@@ -3,10 +3,12 @@ from pygame import locals ...@@ -3,10 +3,12 @@ from pygame import locals
pygame.init() pygame.init()
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png') left = pygame.image.load('left.png')
up = pygame.image.load('up.png') up = pygame.image.load('up.png')
down = pygame.image.load('down.png') down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
screen = pygame.display.set_mode((800, 600)) screen = pygame.display.set_mode((800, 600))
...@@ -52,7 +54,7 @@ while True: ...@@ -52,7 +54,7 @@ while True:
#screen.blit(body,(210,120)) #screen.blit(body,(210,120))
#screen.blit(body,(180,120)) #screen.blit(body,(180,120))
#screen.blit(body,(180,90)) #screen.blit(body,(180,90))
screen.blit(right,position[-1]) screen.blit(snake_head,position[-1])
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
pygame.display.update() pygame.display.update()
......
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