Commit 9ee311ea by BellCodeEditor

auto save

parent 419d824c
Showing with 24 additions and 24 deletions
......@@ -9,51 +9,52 @@ FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
body=pygame.image.load('body.png')
food=pygame.image.load('apple.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
setheadthing = 'right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
if event.type == locals.QUIT:
exit()
elif event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheadthing!="left":
setheadthing='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=lelf
if event.key==locals.K_UP and setheading !="down":
setheading='up'
if event.key == locals.K_LEFT and setheadthing!="right":
setheadthing='left'
snake_head=left
if event.key == locals.K_UP and setheadthing!="down":
setheadthing='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
if event.key == locals.K_DOWN and setheadthing!="up":
setheadthing='down'
snake_head=down
if setheading=="right":
if setheadthing=="right":
x+=30
if setheading=="left":
elif setheadthing=='left':
x-=30
if setheading=="up":
elif setheadthing=='up':
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1]
screen.blit(snake_head,(position[-1]))
for i in range(len(position)-1):
screen.blit(lody,position[i])
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.urdate()
FPSCLOCK.tick(3)
\ No newline at end of file
pygame.display.update()
FPSCLOCK.tick(10)
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