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Commit
9ee311ea
authored
Mar 31, 2024
by
BellCodeEditor
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parent
419d824c
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2 changed files
with
24 additions
and
24 deletions
1.py
snake.py
1.py
0 → 100644
View file @
9ee311ea
snake.py
View file @
9ee311ea
...
...
@@ -9,51 +9,52 @@ FPSCLOCK=pygame.time.Clock()
background
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
x
,
y
=
240
,
120
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
setheading
=
'right'
setheadthing
=
'right'
snake_head
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
elif
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheadthing
!=
"left"
:
sethead
th
ing
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
le
lf
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
if
event
.
key
==
locals
.
K_LEFT
and
setheadthing
!=
"right"
:
sethead
th
ing
=
'left'
snake_head
=
le
ft
if
event
.
key
==
locals
.
K_UP
and
setheadthing
!=
"down"
:
sethead
th
ing
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
if
event
.
key
==
locals
.
K_DOWN
and
setheadthing
!=
"up"
:
sethead
th
ing
=
'down'
snake_head
=
down
if
setheading
==
"right"
:
if
sethead
th
ing
==
"right"
:
x
+=
30
if
setheading
==
"left"
:
elif
setheadthing
==
'left'
:
x
-=
30
if
setheading
==
"up"
:
elif
setheadthing
==
'up'
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
position
.
pop
(
0
)
screen
.
blit
(
background
,(
0
,
0
))
screen
.
blit
(
snake_head
,
position
[
-
1
]
screen
.
blit
(
snake_head
,
(
position
[
-
1
]))
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
lody
,
position
[
i
])
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
food
,(
360
,
300
))
pygame
.
display
.
urdate
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
10
)
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