Commit 9ce0a8da by BellCodeEditor

save project

parent 28937695
Showing with 48 additions and 20 deletions
player=input("请出拳:石头/剪刀/布")
print("玩家出拳:"+player)
import random
list=["石头","剪刀","布"]
computer=random.choice(list)
print("电脑出拳:"+computer)
if player in list:
if player==computer:
print("平局")
elif player =="石头" and computer=="剪刀":
print("恭喜你赢了")
elif player =="剪刀" and computer=="布":
print("恭喜你赢了")
elif player =="布" and computer=="石头":
print("恭喜你赢了")
else:
print("恭喜你输了")
else :
print("输入错误")
\ No newline at end of file
import pygame
from pygame import locals
pygame.init()
screen=pygame.display.set_mode((660,480),0,32)
screen=pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
......@@ -9,47 +14,48 @@ body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x, y = 240, 120
position = [(180,90),(180,120),(210,120),(x,y)]
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading= "right"
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key==locals,K_RIGHT and setheading !="left":
setheading='right'
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading="right"
snake_head=right
if event.key==locals,K_LEFT and setheading !="right":
if event.key == locals.K_LEFT and setheading != "right":
setheading="left"
snake_head=left
if event.key==locals,K_UP and setheading !="down":
if event.key == locals.K_UP and setheading != "down":
setheading="up"
snake_head=up
if event.key==locals,K_DOWN and setheading !="up":
if event.key == locals.K_DOWN and setheading != "up":
setheading="down"
snake_head=down
if setheading == "right":
if setheading=="right":
x+=30
if setheading == "left":
elif setheading=="left":
x-=30
if setheading == "up":
elif setheading=="up":
y-=30
if setheading == "down":
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
screen.blit(snake_head,(position[3]))
for i in range(len(position)-1):
screen.blit(body,position[i])
#screen.blit(body,(position[2]))
#screen.blit(body,(position[1]))
#screen.blit(body,(position[0]))
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
FPSCLOCK.tick(10)
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