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Commit
9c912057
authored
May 14, 2022
by
BellCodeEditor
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snake.py
snake.py
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9c912057
import
pygame
# 导入pygame模块
from
pygame
import
locals
# 从pygame模块中导入locals模块
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# init()作用:初始化pygame模块
# 载入图片
# 用pygame.image.load()方法载入图片bg.png,并赋值给变量background
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景图
# 用相同方法载入图片贪吃蛇头朝右right.png,并赋值给变量right
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
# 用相同方法载入图片苹果apple.png,并赋值给变量food
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
# 用相同方法载入图片身体body.png,并赋值给变量body
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
# 创建一个窗口,调用pygame.display.set_mode()方法,并赋值给变量screen
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 双括号:外括号参数括号里括号元组括号
while
True
:
# while循环
for
event
in
pygame
.
event
.
get
():
# 遍历列表中的事件
if
event
.
type
==
locals
.
QUIT
:
# if判断事件类型编号与lcals模块的QUIT事件编号是否相等
# 接收到退出事件后退出程序
exit
()
# 将背景图画上去
# 用screen.blit()方法将背景图渲染到窗口上,参数1图像资源background,参数2坐标位置0,0
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去,用相同方法,参数1朝右right,参数2坐标位置240,120
screen
.
blit
(
right
,
(
240
,
120
))
# 将贪吃蛇身体画上去,用相同方法,参数1身体body,参数2坐标位置,注意贪吃蛇初始有3截身体
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将果实画上去,用相同方法,参数1食物food,参数2坐标位置360,300
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面,用pygame.display.update()方法
pygame
.
display
.
update
()
\ No newline at end of file
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