Commit 9c912057 by BellCodeEditor

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parent d934663c
Showing with 38 additions and 0 deletions
import pygame # 导入pygame模块
from pygame import locals # 从pygame模块中导入locals模块
# 初始化pygame,为使用硬件做准备
pygame.init() # init()作用:初始化pygame模块
# 载入图片
# 用pygame.image.load()方法载入图片bg.png,并赋值给变量background
background = pygame.image.load('bg.png') # 背景图
# 用相同方法载入图片贪吃蛇头朝右right.png,并赋值给变量right
right = pygame.image.load('right.png') # 头 朝右
# 用相同方法载入图片苹果apple.png,并赋值给变量food
food = pygame.image.load('apple.png') # 食物 苹果
# 用相同方法载入图片身体body.png,并赋值给变量body
body = pygame.image.load('body.png') # 身体
# 创建一个窗口,调用pygame.display.set_mode()方法,并赋值给变量screen
screen = pygame.display.set_mode((660, 480)) # 双括号:外括号参数括号里括号元组括号
while True: # while循环
for event in pygame.event.get(): # 遍历列表中的事件
if event.type == locals.QUIT: # if判断事件类型编号与lcals模块的QUIT事件编号是否相等
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
# 用screen.blit()方法将背景图渲染到窗口上,参数1图像资源background,参数2坐标位置0,0
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去,用相同方法,参数1朝右right,参数2坐标位置240,120
screen.blit(right, (240, 120))
# 将贪吃蛇身体画上去,用相同方法,参数1身体body,参数2坐标位置,注意贪吃蛇初始有3截身体
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将果实画上去,用相同方法,参数1食物food,参数2坐标位置360,300
screen.blit(food, (360, 300))
# 刷新画面,用pygame.display.update()方法
pygame.display.update()
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