Commit 955ceb20 by BellCodeEditor

auto save

parent 244c37f7
Showing with 67 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
bg=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf', 18) # 字体
x ,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake_head = right
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.OUIT: if event.type == locals.QUIT:
exit() exit()
\ No newline at end of file elif event.type ==locals.KEYDOWN:
if event.key == locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key ==locals.K_UP and setheading !="down":
setheading='up'
snake_head=up
if event.key ==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if setheading == "right":
x +=30
elif setheading == "left":
x -=30
elif setheading == "up":
y -=30
else:
y +=30
position.append((x,y))
if x == apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num2-30
score += 10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
screen.blit(bg, (0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food, (apple_x,apple_y))
info = "Score:"+ str(score)
text = my_font.render(info, True, (0, 0, 0))
screen.blit(text, (540, 10))
pygame.display.update()
FPSCLOCK.tick(3)
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