Commit 8fefe02f by BellCodeEditor

auto save

parent c6188a1e
Showing with 53 additions and 4 deletions
import pygame import pygame
import turtle
from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
background=pygame.image.load("bg.png")
right=pygame.image.load("right.png")
left=pygame.image.load("left.png")
up=pygame.image.load("up.png")
down=pygame.image.load("down.png")
body=pygame.image.load("body.png")
food=pygame.image.load("apple.png")
# 创建一个窗口 # 创建一个窗口
?? screen=pygame.display.set_mode((800,600))
\ No newline at end of file FPSCLOCK=pygame.time.Clock()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
snake_head=right
setheading="right"
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake_head=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake_head=down
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake_head=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake_head=left
if setheading=="up":
y-=30
elif setheading=="down":
y+=30
elif setheading=="right":
x+=30
else:
x-=30
screen.blit(background,(0,0))
screen.blit(snake_head,position[len(position)-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
position.append((x,y))
position.pop(0)
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
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