Commit 8e8db8eb by BellCodeEditor

save project

parent b373e555
Showing with 20 additions and 5 deletions
import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
......@@ -16,14 +17,15 @@ body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
my_font = pygame.font.Font('neuropol.ttf', 18)
x=240
y=120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=360
apple_y=300
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -53,7 +55,16 @@ while True:
else:
y += 30
position.append((x, y))
position.pop(0)
if x == apple_x and y == apple_y:
num1= random.randint(1, 22)
num2 = random.randint(1, 16)
apple_x = 30*num1-30
apple_y = 30*num2-30
score+=10
else:
position.pop(0)
if x < 0 or x > 630 or y < 0 or y > 450:
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
......@@ -63,7 +74,11 @@ while True:
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (360, 300))
screen.blit(food, (apple_x, apple_y))
info = "score:"+ str(score)
test = my_font.render(info,True, (0,0,0))
screen.blit(test, (540, 10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
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