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Commit
8b3a2701
authored
Jun 01, 2022
by
BellCodeEditor
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c22ab1a9
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snake.py
snake.py
View file @
8b3a2701
...
...
@@ -5,7 +5,14 @@ from pygame import locals # 从pygame模块中导入locals模块
pygame
.
init
()
# init()作用,初始化pygame模块
# 载入图片
# 用pygame.image.load()方法载入背景图片'bg.png',并赋值给变量bcakground
bcakground
=
pygame
.
image
.
load
(
'bg.png'
)
# 用pygame.image.load()方法载入蛇头朝右图片'right.png',并赋值给变量right
right
=
pygame
.
image
.
load
(
'right.png'
)
# 用pygame.image.load()方法载入苹果图片'apple.png',并赋值给变量food
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 用pygame.image.load()方法载入身体图片'body.png',并赋值给变量body
body
=
pygame
.
image
.
load
(
'body.png'
)
# 创建一个窗口,调用pygame.display.set_mode()方法,并赋值给变量screen
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
# 双括号,外括号参数括号,里括号元组括号
while
True
:
# while循环
...
...
@@ -13,3 +20,17 @@ while True: # while循环
if
event
.
type
==
locals
.
QUIT
:
# if判断事件类型编号与locals模块的QUIT事件编号是否相等
# 接收到退出事件后退出程序
exit
()
# 将背景图画上去
# 用screen.blit()方法将背景图渲染到窗口上,参1图像资源background,参2坐标位置0,0
screen
.
blit
(
bcakground
,
(
0
,
0
))
# 将贪吃蛇头画上去,用相同方法,参1朝右right,参2坐标位置240,120
screen
.
blit
(
right
,
(
240
,
120
))
# 将贪吃蛇身体画上去,3截身体位置分别是:210,120,180,120,180,90
screen
.
blit
(
body
,
(
210
,
120
))
screen
.
blit
(
body
,
(
180
,
120
))
screen
.
blit
(
body
,
(
180
,
90
))
# 将苹果画上去,参1食物food,参2坐标位置360,300
screen
.
blit
(
food
,
(
360
,
300
))
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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