Commit 8b3a2701 by BellCodeEditor

auto save

parent c22ab1a9
Showing with 23 additions and 1 deletions
......@@ -5,7 +5,14 @@ from pygame import locals # 从pygame模块中导入locals模块
pygame.init() # init()作用,初始化pygame模块
# 载入图片
# 用pygame.image.load()方法载入背景图片'bg.png',并赋值给变量bcakground
bcakground = pygame.image.load('bg.png')
# 用pygame.image.load()方法载入蛇头朝右图片'right.png',并赋值给变量right
right = pygame.image.load('right.png')
# 用pygame.image.load()方法载入苹果图片'apple.png',并赋值给变量food
food = pygame.image.load('apple.png')
# 用pygame.image.load()方法载入身体图片'body.png',并赋值给变量body
body = pygame.image.load('body.png')
# 创建一个窗口,调用pygame.display.set_mode()方法,并赋值给变量screen
screen = pygame.display.set_mode((660, 480)) # 双括号,外括号参数括号,里括号元组括号
while True: # while循环
......@@ -13,3 +20,17 @@ while True: # while循环
if event.type == locals.QUIT: # if判断事件类型编号与locals模块的QUIT事件编号是否相等
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
# 用screen.blit()方法将背景图渲染到窗口上,参1图像资源background,参2坐标位置0,0
screen.blit(bcakground, (0, 0))
# 将贪吃蛇头画上去,用相同方法,参1朝右right,参2坐标位置240,120
screen.blit(right, (240, 120))
# 将贪吃蛇身体画上去,3截身体位置分别是:210,120,180,120,180,90
screen.blit(body, (210, 120))
screen.blit(body, (180, 120))
screen.blit(body, (180, 90))
# 将苹果画上去,参1食物food,参2坐标位置360,300
screen.blit(food, (360, 300))
# 刷新画面
pygame.display.update()
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