Commit 880f1c8b by BellCodeEditor

save project

parent 04c4f488
Showing with 33 additions and 6 deletions
...@@ -10,14 +10,41 @@ background=pygame.image.load('bg.png') ...@@ -10,14 +10,41 @@ background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
clock=pygame.time.Clock()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
if event.key==locals.K_UP and setheading!="down":
setheading="up"
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(food,(360,300)) screen.blit(food,(360,300))
screen.blit(right,(240,120)) screen.blit(right,position[-1])
screen.blit(body,(210,120)) #screen.blit(body,(210,120))
screen.blit(body,(180,120)) #screen.blit(body,(180,120))
screen.blit(body,(180,90)) #screen.blit(body,(180,90))
pygame.display.updata() for i in range(len(position)-1):
\ No newline at end of file screen.blit(body,position[i])
pygame.display.update()
clock.tick(3)
\ No newline at end of file
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