Commit 811df090 by BellCodeEditor

save project

parent ba23125a
Showing with 78 additions and 11 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660,480)) screen = pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
food = pygame.image.load("apple.png")
bg = pygame.image.load("bg.png") bg = pygame.image.load("bg.png")
apple = pygame.image.load("apple.png") body = pygame.image.load("body.png")
rrr = pygame.image.load('right.png') down = pygame.image.load('down.png')
pp = pygame.image.load("body.png") left = pygame.image.load("left.png")
right = pygame.image.load("right.png")
up = pygame.image.load("up.png")
x,y=360,90
apple_x = 390
apple_y = 150
shenti= [(300,60),(300,90),(330,90),(x,y)]
setheading = "right"
set_head = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type ==locals.KEYDOWN:
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
set_head=up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
set_head=down
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
set_head=left
if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right"
set_head=right
if setheading == "up":
y-=30
elif setheading == "down":
y+=30
elif setheading == 'left':
x-=30
else:
x+=30
shenti.append((x,y))
if x == apple_x and y==apple_y:
num1 = random.randint(1,22)
num2 = random.randint(1,16)
apple_x = num1*30-30
apple_y = num2*30-30
else:
shenti.pop(0)
screen.blit(bg,(0,0)) screen.blit(bg,(0,0))
screen.blit(apple,(360,300)) screen.blit(set_head,(x,y))
screen.blit(rrr,(240,120))
screen.blit(pp,(210,120)) for i in range(len(shenti)-1):
screen.blit(pp,(180,120)) screen.blit(body,shenti[i])
screen.blit(pp,(180,90))
screen.blit(food,(apple_x,apple_y))
pygame.display.update()
FPSCLOCK.tick(3)
pygame.display.update() pygame.display.update()
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