Commit 80d77a96 by BellCodeEditor

auto save

parent c6188a1e
Showing with 53 additions and 5 deletions
import pygame import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
screen=pygame.display.set_mode((660,480),0,32)
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
elif event.type == locals.KEYDOWN:
if event.key==locals,K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals,K_LEFT and setheading !="right":
setheading="left"
snake_head=left
if event.key==locals,K_UP and setheading !="down":
setheading="up"
snake_head=up
if event.key==locals,K_DOWN and setheading !="up":
setheading="down"
snake_head=down
if setheading == "right":
x+=30
if setheading == "left":
x-=30
if setheading == "up":
y-=30
if setheading == "down":
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
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# 创建一个窗口
??
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