Commit 80982e80 by BellCodeEditor

save project

parent cf76c0e5
Showing with 59 additions and 4 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
body=pygame.image.load('body.png')
food=pygame.image.load('apple.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
# 创建一个窗口
screen=pygame.display.set_mode((800,600))
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x,y=240,120
f=[(210,120),(180,120),(180,90),(x,y)]
setheading="right"
snake_head = right
screen=pygame.display.set_mode((800,600))
FPSCLOCK=pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading !="right":
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading !="down":
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading !="up":
setheading='down'
snake_head=down
if setheading=='right':
x += 30
elif setheading=='left':
x -= 30
elif setheading=='up':
y -= 30
else:
y += 30
f.append((x, y))
f.pop(0)
screen.blit(background,(0,0))
screen.blit(snake_head,f[-1])
for i in range(len((f))-1):
screen.blit(body,f[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
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