Commit 7bc38f28 by BellCodeEditor

auto save

parent 85b93cdf
Showing with 201 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660,480))
backgrade = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
for event in pygame.event.get():
print(event)
if event.type == locals.QUIT:
exit()
screen.blit(backgrade,(0,0))
screen.blit(right,(240,120))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(180,90))
screen.blit(food,(360,300))
pygame.display.update()
import pygame
from pygame import locals
pygame.init()
screen = pygame.display.set_mode((660,480))
backgrade = pygame.image.load('bg.png') #背景
#头部的渲染
right = pygame.image.load('right.png') #头朝右
left = pygame.image.load('left.png') #头朝左
up = pygame.image.load('up.png') #头朝上
down = pygame.image.load('down.png') #头朝下
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
#设置控制速度时钟模块
FPS = pygame.time.Clock()
#设置贪吃蛇的初始朝向
setheading = "right"
#设置贪吃蛇头部的朝向
snake_head = right
#贪吃蛇的头部
x,y=240,120
#贪吃蛇的移动:
#设置贪吃蛇的初始位置,按照从尾到头的顺序
pos = [(180,90),(180,120),(210,120),(x,y)]
while True:
#获取事件
for event in pygame.event.get():
# print(event)
#获取对应的事件id,与之匹配,然后执行相应的事件
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
#如果按下右键,并且当前朝向不是朝向左方
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
#贪吃蛇头部向右移动
#x+=30
#时刻记录头部坐标
pos.append((x,y))
#最尾部往前移动了,所以删除掉
pos.pop(0)
screen.blit(backgrade,(0,0))
#用列表中的元素表示坐标
screen.blit(snake_head,pos[-1])
#获取贪吃蛇身体元素
for i in range(len(pos)-1):
screen.blit(body,pos[i])
# screen.blit(body,(210,120))
# screen.blit(body,(180,120))
# screen.blit(body,(180,90))
screen.blit(food,(360,300))
pygame.display.update()
#在一秒内刷新不超过3次
FPS.tick(3)
import pygame
from pygame import locals
import random
pygame.init()
screen = pygame.display.set_mode((660,480))
backgrade = pygame.image.load('bg.png') #背景
#头部的渲染
right = pygame.image.load('right.png') #头朝右
left = pygame.image.load('left.png') #头朝左
up = pygame.image.load('up.png') #头朝上
down = pygame.image.load('down.png') #头朝下
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
#设置控制速度时钟模块
FPS = pygame.time.Clock()
#设置贪吃蛇的初始朝向
setheading = "right"
#设置贪吃蛇头部的朝向
snake_head = right
#贪吃蛇的头部
x,y=240,120
#创建苹果的初始坐标
apple_x = 360
apple_y = 300
#贪吃蛇的移动:
#设置贪吃蛇的初始位置,按照从尾到头的顺序
pos = [(180,90),(180,120),(210,120),(x,y)]
while True:
#获取事件
for event in pygame.event.get():
# print(event)
#获取对应的事件id,与之匹配,然后执行相应的事件
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
#如果按下右键,并且当前朝向不是朝向左方
if event.key == locals.K_RIGHT and setheading != "left":
setheading = "right"
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = "left"
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = "up"
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = "down"
snake_head = down
if setheading == "right":
x+=30
elif setheading == "left":
x-=30
elif setheading == "up":
y-=30
else:
y+=30
#贪吃蛇头部向右移动
#x+=30
#时刻记录头部坐标
pos.append((x,y))
#贪吃蛇吃到了苹果,这段代码要放在贪吃蛇头部更新的后面
if x == apple_y and y == apple_y:
num1 = random.randint(1,22) #横排格子数
num2 = random.randint(1,16) #纵排格子数
apple_x = num1*30-30
apple_y = num2*30-30
#最尾部往前移动了,所以删除掉,吃了苹果就不删除
else:
pos.pop(0)
screen.blit(backgrade,(0,0))
#用列表中的元素表示坐标
screen.blit(snake_head,pos[-1])
#获取贪吃蛇身体元素
for i in range(len(pos)-1):
screen.blit(body,pos[i])
# screen.blit(body,(210,120))
# screen.blit(body,(180,120))
# screen.blit(body,(180,90))
screen.blit(food,(apple_x,apple_y))
pygame.display.update()
#在一秒内刷新不超过3次
FPS.tick(3)
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