Commit 7347a26a by BellCodeEditor

auto save

parent 43772a9e
Showing with 115 additions and 10 deletions
import pygame import pygame
from pygame import locals from pygame import locals
#创建窗口
pygame.init() pygame.init()
a = pygame.display.set_mode((660,480)) a = pygame.display.set_mode((660,480))
#创建计时器
FPS = pygame.time.Clock()
#设置初始坐标
x,y =240,120
#导入图片
bg=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
right=pygame.image.load('right.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
#创建列表
POS =[(180,90),(180,120),(210,120),(x,y)]
#设置初始方向
setheading = 'right'
sanke = right
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
#退出程序
exit() exit()
bg=pygame.image.load('bg.png') #控制方向
right=pygame.image.load('right.png') if event.type==locals.KEYDOWN:
food=pygame.image.load('apple.png') if event.key==locals.K_LEFT and setheading != "right":
body=pygame.image.load('body.png') setheading = 'left'
sanke = left
if event.key==locals.K_RIGHT and setheading != "left":
sanke = right
if event.key==locals.K_UP and setheading != "down":
setheading = 'up'
sanke = up
if event.key==locals.K_DOWN and setheading != "up":
setheading = 'down'
sanke = down
#控制坐标
if setheading=="left":
x-=30
elif setheading=="right":
x+=30
elif setheading=="up":
y-=30
else:
y+=30
#改变坐标并重新赋值
a.blit(bg,(0,0)) a.blit(bg,(0,0))
a.blit(right,(240,120)) a.blit(sanke,(x,y))
POS.append((x,y))
POS.pop(0)
#重新渲染图片
for i in range(len(POS)-1):
a.blit(body,POS[i])
a.blit(food,(360,300)) a.blit(food,(360,300))
a.blit(body,(210,120)) #刷新
a.blit(body,(180,120)) pygame.display.update()
a.blit(body,(180,90)) FPS.tick(3)
import pygame
from pygame import locals
#创建窗口
pygame.init()
a = pygame.display.set_mode((660,480))
#创建计时器
FPS = pygame.time.Clock()
#设置初始坐标
x,y =240,120
#导入图片
bg=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
right=pygame.image.load('right.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
#创建列表
POS =[(180,90),(180,120),(210,120),(x,y)]
#设置初始方向
setheading = 'right'
sanke = right
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
#退出程序
exit()
#控制方向
if event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT and setheading != "right":
setheading = 'left'
sanke = left
if event.key==locals.K_RIGHT and setheading != "left":
sanke = right
if event.key==locals.K_UP and setheading != "down":
setheading = 'up'
sanke = up
if event.key==locals.K_DOWN and setheading != "up":
setheading = 'down'
sanke = down
#控制坐标
if setheading=="left":
x-=30
elif setheading=="right":
x+=30
elif setheading=="up":
y-=30
else:
y+=30
#改变坐标并重新赋值
a.blit(bg,(0,0))
a.blit(sanke,(x,y))
POS.append((x,y))
POS.pop(0)
#重新渲染图片
for i in range(len(POS)-1):
a.blit(body,POS[i])
a.blit(food,(360,300))
#刷新
pygame.display.update() pygame.display.update()
FPS.tick(3)
\ No newline at end of file
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