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Commit
7347a26a
authored
Jan 08, 2021
by
BellCodeEditor
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43772a9e
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117 additions
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snake.py
snake.py
View file @
7347a26a
import
pygame
from
pygame
import
locals
#创建窗口
pygame
.
init
()
a
=
pygame
.
display
.
set_mode
((
660
,
480
))
#创建计时器
FPS
=
pygame
.
time
.
Clock
()
#设置初始坐标
x
,
y
=
240
,
120
#导入图片
bg
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
#创建列表
POS
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
#设置初始方向
setheading
=
'right'
sanke
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
#退出程序
exit
()
bg
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
#控制方向
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
sanke
=
left
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
sanke
=
right
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
sanke
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
sanke
=
down
#控制坐标
if
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
#改变坐标并重新赋值
a
.
blit
(
bg
,(
0
,
0
))
a
.
blit
(
right
,(
240
,
120
))
a
.
blit
(
sanke
,(
x
,
y
))
POS
.
append
((
x
,
y
))
POS
.
pop
(
0
)
#重新渲染图片
for
i
in
range
(
len
(
POS
)
-
1
):
a
.
blit
(
body
,
POS
[
i
])
a
.
blit
(
food
,(
360
,
300
))
a
.
blit
(
body
,(
210
,
120
))
a
.
blit
(
body
,(
180
,
120
))
a
.
blit
(
body
,(
180
,
90
))
pygame
.
display
.
update
()
\ No newline at end of file
#刷新
pygame
.
display
.
update
()
FPS
.
tick
(
3
)
import
pygame
from
pygame
import
locals
#创建窗口
pygame
.
init
()
a
=
pygame
.
display
.
set_mode
((
660
,
480
))
#创建计时器
FPS
=
pygame
.
time
.
Clock
()
#设置初始坐标
x
,
y
=
240
,
120
#导入图片
bg
=
pygame
.
image
.
load
(
'bg.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
food
=
pygame
.
image
.
load
(
'apple.png'
)
body
=
pygame
.
image
.
load
(
'body.png'
)
left
=
pygame
.
image
.
load
(
'left.png'
)
right
=
pygame
.
image
.
load
(
'right.png'
)
up
=
pygame
.
image
.
load
(
'up.png'
)
down
=
pygame
.
image
.
load
(
'down.png'
)
#创建列表
POS
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
#设置初始方向
setheading
=
'right'
sanke
=
right
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
#退出程序
exit
()
#控制方向
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
sanke
=
left
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
sanke
=
right
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
sanke
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
sanke
=
down
#控制坐标
if
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
#改变坐标并重新赋值
a
.
blit
(
bg
,(
0
,
0
))
a
.
blit
(
sanke
,(
x
,
y
))
POS
.
append
((
x
,
y
))
POS
.
pop
(
0
)
#重新渲染图片
for
i
in
range
(
len
(
POS
)
-
1
):
a
.
blit
(
body
,
POS
[
i
])
a
.
blit
(
food
,(
360
,
300
))
#刷新
pygame
.
display
.
update
()
FPS
.
tick
(
3
)
\ No newline at end of file
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