Commit 7347a26a by BellCodeEditor

auto save

parent 43772a9e
Showing with 117 additions and 13 deletions
import pygame
from pygame import locals
#创建窗口
pygame.init()
a = pygame.display.set_mode((660,480))
#创建计时器
FPS = pygame.time.Clock()
#设置初始坐标
x,y =240,120
#导入图片
bg=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
right=pygame.image.load('right.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
#创建列表
POS =[(180,90),(180,120),(210,120),(x,y)]
#设置初始方向
setheading = 'right'
sanke = right
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
#退出程序
exit()
bg=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
#控制方向
if event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT and setheading != "right":
setheading = 'left'
sanke = left
if event.key==locals.K_RIGHT and setheading != "left":
sanke = right
if event.key==locals.K_UP and setheading != "down":
setheading = 'up'
sanke = up
if event.key==locals.K_DOWN and setheading != "up":
setheading = 'down'
sanke = down
#控制坐标
if setheading=="left":
x-=30
elif setheading=="right":
x+=30
elif setheading=="up":
y-=30
else:
y+=30
#改变坐标并重新赋值
a.blit(bg,(0,0))
a.blit(right,(240,120))
a.blit(sanke,(x,y))
POS.append((x,y))
POS.pop(0)
#重新渲染图片
for i in range(len(POS)-1):
a.blit(body,POS[i])
a.blit(food,(360,300))
a.blit(body,(210,120))
a.blit(body,(180,120))
a.blit(body,(180,90))
pygame.display.update()
\ No newline at end of file
#刷新
pygame.display.update()
FPS.tick(3)
import pygame
from pygame import locals
#创建窗口
pygame.init()
a = pygame.display.set_mode((660,480))
#创建计时器
FPS = pygame.time.Clock()
#设置初始坐标
x,y =240,120
#导入图片
bg=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
left=pygame.image.load('left.png')
right=pygame.image.load('right.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
#创建列表
POS =[(180,90),(180,120),(210,120),(x,y)]
#设置初始方向
setheading = 'right'
sanke = right
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
#退出程序
exit()
#控制方向
if event.type==locals.KEYDOWN:
if event.key==locals.K_LEFT and setheading != "right":
setheading = 'left'
sanke = left
if event.key==locals.K_RIGHT and setheading != "left":
sanke = right
if event.key==locals.K_UP and setheading != "down":
setheading = 'up'
sanke = up
if event.key==locals.K_DOWN and setheading != "up":
setheading = 'down'
sanke = down
#控制坐标
if setheading=="left":
x-=30
elif setheading=="right":
x+=30
elif setheading=="up":
y-=30
else:
y+=30
#改变坐标并重新赋值
a.blit(bg,(0,0))
a.blit(sanke,(x,y))
POS.append((x,y))
POS.pop(0)
#重新渲染图片
for i in range(len(POS)-1):
a.blit(body,POS[i])
a.blit(food,(360,300))
#刷新
pygame.display.update()
FPS.tick(3)
\ No newline at end of file
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