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Commit
5fe01f68
authored
Jan 16, 2025
by
BellCodeEditor
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snake.py
snake.py
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5fe01f68
import
pygame
import
pygame
#导入pygame模块
import
random
#导入random模块
from
pygame
import
locals
#从pygame模块导入locals子模块
# 初始化pygame,为使用pygame做准备
# 初始化pygame,为使用pygame做准备
pygame
.
init
()
pygame
.
init
()
background
=
pygame
.
image
.
load
(
'bg.png'
)
#载入背景图
right
=
pygame
.
image
.
load
(
'right.png'
)
#贪吃蛇朝右的蛇头载入
left
=
pygame
.
image
.
load
(
'left.png'
)
#贪吃蛇朝左的蛇头载入
up
=
pygame
.
image
.
load
(
'up.png'
)
#贪吃蛇朝上的蛇头载入
down
=
pygame
.
image
.
load
(
'down.png'
)
#贪吃蛇朝下的蛇头载入
food
=
pygame
.
image
.
load
(
'apple.png'
)
#将食物苹果载入
body
=
pygame
.
image
.
load
(
'body.png'
)
#将身体载入进去
x
,
y
=
240
,
120
#将蛇头的坐标赋值给一个变量
apple_x
=
360
apple_y
=
300
position
=
[(
180
,
90
),(
180
,
120
),(
210
,
120
),(
x
,
y
)]
#建立一个列表
setheading
=
"right"
#设置贪吃蛇的朝向
snake_head
=
right
# 创建一个窗口
# 创建一个窗口
??
screen
=
pygame
.
display
.
set_mode
(
size
=
(
660
,
480
))
\ No newline at end of file
FPSCLOCK
=
pygame
.
time
.
Clock
()
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
#监听事件,如果按下了x键,那么就退出
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
#如果按下右键并且此时贪吃蛇的头部朝向不是左边时,设置朝向为右
setheading
=
"right"
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
"left"
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
"up"
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
"down"
snake_head
=
down
if
setheading
==
"right"
:
x
+=
30
elif
setheading
==
"left"
:
x
-=
30
elif
setheading
==
"up"
:
y
-=
30
else
:
y
+=
30
position
.
append
((
x
,
y
))
#将新坐标添加到新列表里
if
x
==
apple_x
and
y
==
apple_y
:
apple_x
=
random
.
randint
(
0
,
660
)
apple_y
=
random
.
randint
(
0
,
480
)
position
.
pop
(
0
)
#删除掉第一个坐标
screen
.
blit
(
background
,(
0
,
0
))
#将背景图画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
#将蛇头画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
screen
.
blit
(
food
,(
apple_x
,
apple_y
))
#将食物画上去
pygame
.
display
.
update
()
#刷新画面
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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