Commit 5fd14e34 by BellCodeEditor

save project

parent 6581eb9b
Showing with 31 additions and 1 deletions
...@@ -4,16 +4,46 @@ pygame.init() ...@@ -4,16 +4,46 @@ pygame.init()
FPSCLOCK = pygame.time.Clock() FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png') food = pygame.image.load('apple.png')
body = pygame.image.load('body.png') body = pygame.image.load('body.png')
screen = pygame.display.set_mode((800, 600)) screen = pygame.display.set_mode((800, 600))
x,y = 240,120 x,y = 240,120
position = [(180,90),(180,120),(210,120),(x,y)] position = [(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
snake_head = right
while True: while True:
for event in pygame.event.get( ): for event in pygame.event.get( ):
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
x += 30 if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT:
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT:
setheading = 'left'
snake_head = left
if event.key == locals.K_UP:
setheading = 'up'
snake_head = up
if event.key == locals.K_LEFT:
setheading = 'down'
snake_head = down
if setheading == 'right':
x += 30
elif setheading == 'left':
x -= 30
elif setheading == 'up':
y -= 30
else:
y -= 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
......
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