Commit 552bab49 by BellCodeEditor

auto save

parent 09916ee1
Showing with 33 additions and 8 deletions
......@@ -9,16 +9,42 @@ left = pygame.image.load('left.png')
down = pygame.image.load('down.png')
right = pygame.image.load('right.png')
apple = pygame.image.load('apple.png')
x,y=180,120
position=[(90,120),(120,120),(150,120),(x,y)]
setheading = 'down'
snake_head = right
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
if setheading == "right":
x += 30
if setheading == "left":
x -=30
if setheading == "up":
y -= 30
if setheading == "down":
y += 30
position.append((x,y))
position.pop(0)
screen.blit(backgroung,(0,0))
screen.blit(right,(180,120))
screen.blit(body,(150,120))
screen.blit(body,(120,120))
screen.blit(body,(90,120))
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(snake_head,(x,y))
screen.blit(apple,(120,180))
pygame.display.update()
\ No newline at end of file
pygame.display.update()
FPS=pygame.time.Clock()
FPS.tick(3)
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