Commit 4f16fc74 by BellCodeEditor

save project

parent 2c2d1531
Showing with 58 additions and 3 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
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screen=pygame.display.set_mode((660,480))
backgroud=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
apple=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
x,y=240,120
FPS=pygame.time.Clock()
pos=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
head=right
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
head=right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
head=left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
head=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
head=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
pos.append((x,y))
pos.pop(0)
screen.blit(backgroud,(0,0))
screen.blit(head,pos[-1])
for i in range(len(pos)-1):
screen.blit(body,pos[i])
# screen.blit(body,(180,120))
# screen.blit(body,(180,90))
screen.blit(apple,(360,300))
pygame.display.update()
FPS.tick(3)
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