Commit 45b91119 by BellCodeEditor

auto save

parent a715c50e
Showing with 56 additions and 3 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
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a=pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
screen = pygame.display.set_mode((660,480))
x,y = 240,120
p=[(180,90),(180,120),(210,120),(x,y)]
b="right"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_RIGHT and b !="left":
b='right'
snake_head = right
if event.key==locals.K_LEFT and b != "right":
b='left'
snake_head = left
if event.key==locals.K_UP and b != "down":
b='up'
snake_head = up
if event.key==locals.K_DOWN and b != "up":
b='down'
snake_head = down
if b == "right":
x += 30
elif b == "left":
x -= 30
elif b == "up":
y -= 30
else:
y += 30
p.append((x,y))
p.pop(0)
#将背景图画上去
screen.blit(background,(0,0))
screen.blit(snake_head,position[-1])
#将蛇头画上去
screen.blit(right,p[-1])
for i in range(len(p)-1):
screen.blit(body,p[i])
#screen.blit(body,(210,120))
#screen.blit(body,(180,120))
#将苹果画上去
screen.blit(food,(0,0))
#刷新画面
pygame.display.update()
a.tick(3)
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