Commit 3e16ff52 by BellCodeEditor

save project

parent 460e048c
Showing with 48 additions and 17 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
#载入图片
screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
down=pygame.image.load('down.png')
up=pygame.image.load('up.png')
left=pygame.image.load('left.png')
snake_head=right
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
#接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!='left':
setheading='right'
snake_head=right
if event.key==locals.K_LEFT and setheading!='right':
setheading='left'
snake_head=left
if event.key==locals.K_UP and setheading!='down':
setheading='up'
snake_head=up
if event.key==locals.K_DOWN and setheading!='up':
setheading='down'
snake_head=down
if setheading=='right':
x+=30
elif setheading=='left':
x-=30
elif setheading=='up':
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
#背景
screen.blit(background,(0,0))
#头 朝右
screen.blit(right,(240,120))
#苹果
screen.blit(food,(360,360))
#身体
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(180,90))
#刷新
pygame.display.update()
\ No newline at end of file
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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