Commit 382f3554 by BellCodeEditor

save project

parent 6b0b1c7c
Showing with 47 additions and 2 deletions
...@@ -2,10 +2,56 @@ import pygame ...@@ -2,10 +2,56 @@ import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
FPSCLOCK=pygame.time.Clock()
background=pygame.image.load('bg.png')
food=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
right=pygame.image.load('right.png')
left=pygame.image.load('left.png')
setheading="right"
x=240
y=120
position=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type==locals.QUIT: if event.type==locals.QUIT:
exit() exit()
\ No newline at end of file if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading !="left":
setheading="right"
if event.key==locals.K_LEFT and setheading !="right":
setheading="left"
if event.key==locals.K_DOWN and setheading !="up":
setheading="down"
if event.key==locals.K_UP and setheading !="down":
setheading="up"
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0))
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(body,(x,y))
# screen.blit(body,(210,120))
# screen.blit(body,(180,120))
# screen.blit(body,(180,90))
screen.blit(food,(60,300))
pygame.display.update()
FPSCLOCK.tick(3)
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