Commit 333cd8c5 by BellCodeEditor

save project

parent 0f6bd827
Showing with 28 additions and 4 deletions
...@@ -6,9 +6,13 @@ background=pygame.image.load('bg.png') ...@@ -6,9 +6,13 @@ background=pygame.image.load('bg.png')
right=pygame.image.load('right.png') right=pygame.image.load('right.png')
food=pygame.image.load('apple.png') food=pygame.image.load('apple.png')
body=pygame.image.load('body.png') body=pygame.image.load('body.png')
body=pygame.image.load('body.png') left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
x,y=240,120 x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)] position=[(180,90),(180,120),(210,120),(x,y)]
setheading="right"
snake_head=right
# 创建一个窗口 # 创建一个窗口
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock() FPSCLOCK=pygame.time.Clock()
...@@ -16,17 +20,37 @@ while True: ...@@ -16,17 +20,37 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
elif event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading!="left":
setheading='right'
snake_head=right
if event.key == locals.K_LEFT and setheading!="right":
setheading='left'
snake_head=left
if event.key == locals.K_UP and setheading!="down":
setheading='up'
snake_head=up
if event.key == locals.K_DOWN and setheading!="up":
setheading='down'
snake_head=down
x+=30 if setheading=="right":
x += 30
elif setheading=="left":
x -= 30
elif setheading=="up":
y -= 30
else:
y += 30
position.append((x,y)) position.append((x,y))
position.pop(0) position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(right,position[-1]) screen.blit(snake_head,position[-1])
screen.blit(right,(x,y)) screen.blit(right,(x,y))
for i in range(len(position)-1): for i in range(len(position)-1):
screen.blit(body,position[i]) screen.blit(body,position[i])
# screen.blit(food,(360,300)) screen.blit(food,(360,300))
# screen.blit(body,(210,120)) # screen.blit(body,(210,120))
# screen.blit(body,(180,120)) # screen.blit(body,(180,120))
pygame.display.update() pygame.display.update()
......
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