Commit 2c75d4e7 by BellCodeEditor

save project

parent efe402a6
Showing with 66 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
background=pygame.image.load("bg.png")
right=pygame.image.load("right.png")
apple=pygame.image.load("apple.png")
body=pygame.image.load("body.png")
screen=pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
#print(event)
if event.type==locals.QUIT:
exit()
screen.blit(background,(0,0))
screen.blit(right,(240,120))
screen.blit(apple,(60,60))
screen.blit(body,(210,120))
screen.blit(body,(180,120))
screen.blit(body,(180,90))
screen.blit(body,(150,90))
screen.blit(body,(120,90))
screen.blit(body,(120,60))
screen.blit(body,(120,30))
screen.blit(body,(120,0))
screen.blit(body,(90,0))
screen.blit(body,(60,0))
screen.blit(body,(30,0))
screen.blit(body,(0,0))
screen.blit(body,(0,30))
screen.blit(body,(0,60))
screen.blit(body,(0,90))
screen.blit(body,(0,120))
screen.blit(body,(0,150))
screen.blit(body,(0,180))
screen.blit(body,(0,210))
screen.blit(body,(0,240))
screen.blit(body,(0,270))
screen.blit(body,(0,300))
screen.blit(body,(0,330))
screen.blit(body,(0,360))
screen.blit(body,(0,390))
screen.blit(body,(0,420))
screen.blit(body,(0,450))
screen.blit(body,(30,450))
screen.blit(body,(60,450))
screen.blit(body,(90,450))
screen.blit(body,(120,450))
screen.blit(body,(150,450))
screen.blit(body,(180,450))
screen.blit(body,(210,450))
screen.blit(body,(240,450))
screen.blit(body,(270,450))
screen.blit(body,(300,450))
screen.blit(body,(330,450))
screen.blit(body,(360,450))
screen.blit(body,(390,450))
screen.blit(body,(420,450))
screen.blit(body,(450,450))
screen.blit(body,(480,450))
screen.blit(body,(510,450))
screen.blit(body,(540,450))
screen.blit(body,(570,450))
screen.blit(body,(600,450))
screen.blit(body,(630,450))
pygame.display.update()
\ No newline at end of file
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