Commit 08f06dd4 by BellCodeEditor

save project

parent bc297f69
Showing with 45 additions and 0 deletions
import pygame
from pygame import locals
pygame.init()
background = pygame.image.load("bg.png")
right = pygame.image.load("right.png")
food = pygame.image.load("apple.png")
body = pygame.image.load("body.png")
screen = pygame.display.set_mode((660,480))
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
screen.blit(background,(0,0))
screen.blit(right,(90,90))
screen.blit(food,(210,210))
screen.blit(body,(60,90))
screen.blit(body,(30,90))
screen.blit(body,(30,60))
pygame.display.update()
...@@ -4,11 +4,32 @@ from pygame import locals ...@@ -4,11 +4,32 @@ from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
#载入图片
background = pygame.image.load('bg.png')#背景图 background = pygame.image.load('bg.png')#背景图
right = pygame.image.load('right.png')#蛇头
food = pygame.image.load('apple.png')#苹果
body = pygame.image.load('body.png')#身体
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((668,480)) screen = pygame.display.set_mode((668,480))
while True: while True:
#事件监听
for event in pygame.event.get(): for event in pygame.event.get():
print(event) print(event)
if event.type == locals.QUIT: if event.type == locals.QUIT:
#接收到推出事件后退出程序
exit() exit()
#画面,事件处理
screen.blit(background,(0, 0)) #将背景图画上去
screen.blit(right,(90,90))#将贪吃蛇头画上去
screen.blit(food,(210,210))#将果实画上去
screen.blit(body,(60,90))#将身体画上去
screen.blit(body,(30,90))
screen.blit(body,(30,60))
#刷新画面
pygame.display.update()
\ No newline at end of file
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