Commit 06b190e8 by BellCodeEditor

auto save

parent c6188a1e
Showing with 24 additions and 2 deletions
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
# 创建一个窗口
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screen=pygame.display.set_mode((800,600))
FPSCLOCK=pygame.time.Clock()
bg=pygame.image.load('bg.png')
right=pygame.image.load('right.png')
apple=pygame.image.load('apple.png')
body=pygame.image.load('body.png')
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
x +=30
position.append((x,y))
position.pop(0)
screen.blit(bg,(0,0))
screen.blit(right,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(apple,(360,300))
pygame.display.update()
FPSCLOCK.tick(3)
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