Commit 05930f18 by BellCodeEditor

save project

parent 21e9dd39
Showing with 29 additions and 6 deletions
...@@ -2,21 +2,43 @@ import pygame ...@@ -2,21 +2,43 @@ import pygame
from pygame import locals from pygame import locals
# 初始化pygame,为使用pygame做准备 # 初始化pygame,为使用pygame做准备
pygame.init() pygame.init()
x,y=240,120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading = "right"
# 创建一个窗口 # 创建一个窗口
background=pygame.image.load("bg.png") background=pygame.image.load("bg.png")
body=pygame.image.load("body.png") body=pygame.image.load("body.png")
right=pygame.image.load("right.png") right=pygame.image.load("right.png")
apple=pygame.image.load("apple.png") apple=pygame.image.load("apple.png")
screen=pygame.display.set_mode((660,480)) screen=pygame.display.set_mode((660,480))
FPSCLOCK=pygame.time.Clock()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right"
if event.key == locals.K_LEFT and setheading !="right":
setheading = "left"
if event.key == locals.K_UP and setheading !="down":
setheading = "up"
if event.key == locals.K_DOWN and setheading !="up":
setheading = "down"
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
position.append((x,y))
position.pop(0)
screen.blit(background,(0,0)) screen.blit(background,(0,0))
screen.blit(body,(210,120)) screen.blit(right,position[-1])
screen.blit(body,(180,120)) screen.blit(apple,(360,300))
screen.blit(body,(180,90)) for i in range(len(position)-1):
screen.blit(right,(240,120)) screen.blit(body,position[i])
screen.blit(apple,(270,150))
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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