From d299258f70e490469223b4fb328e75327eaf4b30 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Thu, 21 Jul 2022 18:39:23 +0800 Subject: [PATCH] save project --- STKAITI.TTF | Bin 0 -> 12736196 bytes bg.png | Bin 0 -> 47237 bytes my_Tetris.py | 164 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 164 insertions(+) create mode 100644 STKAITI.TTF create mode 100644 bg.png create mode 100644 my_Tetris.py diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/bg.png b/bg.png new file mode 100644 index 0000000..d2ea19c Binary files /dev/null and b/bg.png differ diff --git a/my_Tetris.py b/my_Tetris.py new file mode 100644 index 0000000..d00de5f --- /dev/null +++ b/my_Tetris.py @@ -0,0 +1,164 @@ +import pygame +from pygame import locals +import random +pygame.init() # 初始化 +score = 0 +grid_size = 20 # 格子大小 +grid_num_width = 15 # 横向格子数量 +grid_num_height = 25 # 纵向格子数量 +FPS = 30 +count=0 +# 创建窗口 +screen = pygame.display.set_mode((460, 500)) +pygame.display.set_caption("俄罗斯方块") +clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +# 载入素材 +background = pygame.image.load('bg.png') +font = pygame.font.Font('STKAITI.TTF', 60) +f1 = pygame.font.Font('STKAITI.TTF', 30) # 字体 +go=False +st=False +# 俄罗斯方块所有形状 +O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] +I = [[(0, -1), (0, 0), (0, 1), (0, 2)], + [(-1, 0), (0, 0), (1, 0), (2, 0)]] +Z = [[(0, -1), (0, 0), (1, 0), (1, 1)], + [(-1, 0), (0, 0), (0, -1), (1, -1)]] +S = [[(-1, 0), (0, 0), (0, 1), (1, 1)], + [(1, -1), (1, 0), (0, 0), (0, 1)]] +T = [[(0, -1), (0, 0), (0, 1), (-1, 0)], + [(-1, 0), (0, 0), (1, 0), (0, 1)], + [(0, -1), (0, 0), (0, 1), (1, 0)], + [(-1, 0), (0, 0), (1, 0), (0, -1)]] +J = [[(-1, 0), (0, 0), (1, 0), (1, -1)], + [(0, -1), (0, 0), (0, 1), (-1, -1)], + [(-1, 0), (0, 0), (1, 0), (-1, 1)], + [(0, -1), (0, 0), (0, 1), (1, 1)]] +L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], + [(0, -1), (0, 0), (0, 1), (1, -1)], + [(-1, 0), (0, 0), (1, 0), (-1, -1)], + [(0, -1), (0, 0), (0, 1), (-1, 1)]] +shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 + + + + + +cube_colors = [ + (204, 153, 153), (102, 102, 153),(153, 0, 102), + (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), + (153, 0, 51), (204, 255, 102), (255, 153, 0)] +sp=[] + +sat=False +def check(center): + for cube in current_shape: + cube = (cube[0] + center[0], cube[1] + center[1]) + if cube[0]<1 or cube[1]<1 or cube[0]>grid_num_height or cube[1]>grid_num_width: + return False + if sp[cube[0]-1][cube[1]-1]!=0: + return False + +for i in range(25): + sp.append([0]*15) +while True: + + + if sat==False: + sat=True + color=random.choice(cube_colors) + center = [2, 8] # 第2行第8列 + shape=random.choice(shape_list) + index=random.randint(0,len(shape)-1) + current_shape =shape[index] + for event in pygame.event.get(): + + if event.type == locals.QUIT: + exit() + if event.type == locals.KEYDOWN: + if go ==True: + go==False + sp=[] + score=0 + for i in range(25): + sp.append([0]*15) + + if event.key == locals.K_LEFT: + center[1]=center[1]-1 # 向右 + if check(center)==False: + center[1]=center[1]+1 + # if center[1] < 15: + # center[1] += 1 + elif event.key == locals.K_RIGHT: + # 向左 + if center[1] < 15: + center[1] += 1 + elif event.key == locals.K_DOWN: # 向下 + if center[0] < 25: + center[0] += 1 + elif event.key == locals.K_UP: + old_index=index + index+=1 + if index>=len(shape): + index=0 + current_shape=shape[index] + if check(center)==False: + index=old_index + current_shape=shape[index] + + # 将背景图画上去 + screen.blit(background,(0,0)) + + # 计算出所有小方块的行、列位置 + current_pos = [] + for cube in current_shape: + pos = (cube[0] + center[0], cube[1] + center[1]) + current_pos.append(pos) + if count%FPS==0: + center[0]+=1 + if check(center)==False: + for cube in current_pos: + sp[cube[0]-1][cube[1]-1]=color + center[0]-=1 + sat=False + # 将背景图画上去 + # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 + for cube in current_pos: + pygame.draw.rect(screen, color, + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) + pygame.draw.rect(screen, (255, 255, 255), + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) + for i,row in zip(range(1,26),sp) : + for j,colors in zip(range(1,16),row) : + if colors!=0: + pygame.draw.rect(screen, colors, + (j * 20-20, i* 20-20, 20, 20), 0) + pygame.draw.rect(screen, (255, 255, 255), + (j * 20-20, i * 20-20, 20, 20), 1) + sq=[] + + for i in range(25): + sq.append([0]*15) + ri=24 + for i in range(24,-1,-1): + il=True + for j in range(grid_num_width): + if sp[i][j]==0: + il=False + if il==False: + sq[ri]=sp[i] + ri-=1 + else: + score+=1 + sp=sq + if sp[1][7]!=0: + go=True + t1 = f1.render("你个呲球,点任意键重玩", True, (255, 0, 0)) + screen.blit(t1, (150,100)) + + + text_surface = font.render(str(score), True, (0, 0, 0)) + screen.blit(text_surface, (350,70)) + # 刷新画面 + pygame.display.update() + clock.tick(FPS) \ No newline at end of file -- libgit2 0.25.0