Commit b3339207 by BellCodeEditor

save project

parent 0540090e
Showing with 40 additions and 31 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
gameover=False
pygame.init() # 初始化 pygame.init() # 初始化
score = 0 score = 0
grid_size = 20 # 格子大小 grid_size = 20 # 格子大小
...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) ...@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材 # 载入素材
background = pygame.image.load('bg.png') background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体 font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_r = pygame.font.Font('STKAITI.TTF', 15) font_r = pygame.font.Font('STKAITI.TTF', 15) # 字体
# 俄罗斯方块所有形状 # 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)], I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
...@@ -46,9 +46,6 @@ cube_colors = [ ...@@ -46,9 +46,6 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102), (204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)] (153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list=[]
for i in range(25):
num_list.append([0]*15)
def check(center): def check(center):
for cube in current_shape: for cube in current_shape:
...@@ -57,14 +54,22 @@ def check(center): ...@@ -57,14 +54,22 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width: or cube[1] >grid_num_width:
return False return False
if num_list[cube[0]-1][cube[1]-1]!=0: if num_list[cube[0]-1][cube[1]-1] != 0:
return False return False
# 格子基础数字设为0
num_list = []
for i in range(25):
num_list.append([0] * 15)
gameover = False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_LEFT: # 向左 if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列 center[1] = center[1] - 1 # 左移1列
if check(center) == False: if check(center) == False:
...@@ -89,7 +94,8 @@ while True: ...@@ -89,7 +94,8 @@ while True:
if check(center) == False: if check(center) == False:
index = old_index index = old_index
current_shape = shape[index] current_shape = shape[index]
if gameover==False: if gameover == False:
# 生成新俄罗斯方块
if states == False: if states == False:
states = True states = True
center = [2, 8] # 第2行第8列 center = [2, 8] # 第2行第8列
...@@ -104,7 +110,7 @@ while True: ...@@ -104,7 +110,7 @@ while True:
center[0] = center[0] - 1 center[0] = center[0] - 1
states = False states = False
for cube in current_pos: for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置 # 计算出所有小方块的行、列位置
...@@ -118,40 +124,42 @@ while True: ...@@ -118,40 +124,42 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26),num_list): # 画出降落后的方块
for j, colors in zip(range(1,16),row): for i, row in zip(range(1,26), num_list):
if colors !=0: for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen, colors, pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0) (j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255), pygame.draw.rect(screen, (255, 255, 255),
( j* 20-20, i* 20-20, 20, 20), 1) (j * 20-20, i * 20-20, 20, 20), 1)
new_list=[]
new_list = [] # 新的地图列表
for i in range(25): for i in range(25):
new_list.append([0]*15) new_list.append([0] * 15)
row_index=24 row_index = 24
for i in range(24,-1,-1): for i in range(24, -1, -1):
is_full=True is_full = True
for j in range(grid_num_width): for j in range(grid_num_width):
if num_list[i][j]==0: if num_list[i][j] == 0:
is_full=False is_full = False
if is_full==False: if is_full == False:
new_list[row_index]=num_list[i] new_list[row_index] = num_list[i]
row_index=-1 row_index -= 1
else: else:
score+=1 score += 1
num_list=new_list num_list = new_list
if num_list[1][7]!=0: if num_list[1][7]!=0:
gameover=True gameover=True
# 得分 # 得分
text_surface = font.render(str(score), True, (0, 0, 0)) text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70)) screen.blit(text_surface, (350,70))
if gameover==True: if gameover == True:
t=font_r.render("游戏结束"True,(0,,0,0)) t = font_r.render("游戏结束",True,(0,0,0))
screen.bilt(t,(20,250)) screen.blit(t,(20,250))
score=0 score = 0
num_list=[] num_list = []
for i in range(25): for i in range(25):
num_list.append([0]*15) num_list.append([0] * 15)
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
clock.tick(FPS) clock.tick(FPS)
\ No newline at end of file
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