Commit b3339207 by BellCodeEditor

save project

parent 0540090e
Showing with 44 additions and 35 deletions
import pygame
from pygame import locals
import random
gameover=False
pygame.init() # 初始化
score = 0
grid_size = 20 # 格子大小
......@@ -18,7 +18,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_r = pygame.font.Font('STKAITI.TTF', 15)
font_r = pygame.font.Font('STKAITI.TTF', 15) # 字体
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
......@@ -46,9 +46,6 @@ cube_colors = [
(204, 153, 153), (102, 102, 153),(153, 0, 102),
(255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153),
(153, 0, 51), (204, 255, 102), (255, 153, 0)]
num_list=[]
for i in range(25):
num_list.append([0]*15)
def check(center):
for cube in current_shape:
......@@ -57,14 +54,22 @@ def check(center):
if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
or cube[1] >grid_num_width:
return False
if num_list[cube[0]-1][cube[1]-1]!=0:
if num_list[cube[0]-1][cube[1]-1] != 0:
return False
# 格子基础数字设为0
num_list = []
for i in range(25):
num_list.append([0] * 15)
gameover = False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
......@@ -89,7 +94,8 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if gameover==False:
if gameover == False:
# 生成新俄罗斯方块
if states == False:
states = True
center = [2, 8] # 第2行第8列
......@@ -102,9 +108,9 @@ while True:
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
num_list[cube[0]-1][cube[1]-1] = color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
......@@ -118,40 +124,42 @@ while True:
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i, row in zip(range(1,26),num_list):
for j, colors in zip(range(1,16),row):
if colors !=0:
# 画出降落后的方块
for i, row in zip(range(1,26), num_list):
for j, colors in zip(range(1,16), row):
if colors != 0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
( j* 20-20, i* 20-20, 20, 20), 1)
new_list=[]
(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list = [] # 新的地图列表
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
new_list.append([0] * 15)
row_index = 24
for i in range(24, -1, -1):
is_full = True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[i]
row_index=-1
if num_list[i][j] == 0:
is_full = False
if is_full == False:
new_list[row_index] = num_list[i]
row_index -= 1
else:
score+=1
num_list=new_list
score += 1
num_list = new_list
if num_list[1][7]!=0:
gameover=True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==True:
t=font_r.render("游戏结束"True,(0,,0,0))
screen.bilt(t,(20,250))
score=0
num_list=[]
if gameover == True:
t = font_r.render("游戏结束",True,(0,0,0))
screen.blit(t,(20,250))
score = 0
num_list = []
for i in range(25):
num_list.append([0]*15)
num_list.append([0] * 15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
clock.tick(FPS)
\ No newline at end of file
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