From 6e33b758ecfc47c9197ded17257ebbd05a83f503 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 29 Apr 2023 13:05:37 +0800
Subject: [PATCH] save project

---
 STKAITI.TTF  | Bin 0 -> 12736196 bytes
 bg.png       | Bin 0 -> 47237 bytes
 my_Tetris.py | 172 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 3 files changed, 172 insertions(+)
 create mode 100644 STKAITI.TTF
 create mode 100644 bg.png
 create mode 100644 my_Tetris.py

diff --git a/STKAITI.TTF b/STKAITI.TTF
new file mode 100644
index 0000000..5044116
Binary files /dev/null and b/STKAITI.TTF differ
diff --git a/bg.png b/bg.png
new file mode 100644
index 0000000..d2ea19c
Binary files /dev/null and b/bg.png differ
diff --git a/my_Tetris.py b/my_Tetris.py
new file mode 100644
index 0000000..3fca650
--- /dev/null
+++ b/my_Tetris.py
@@ -0,0 +1,172 @@
+import pygame
+from pygame import locals
+import random
+
+pygame.init()   # 初始化
+score = 0
+grid_size = 20  # 格子大小
+grid_num_width = 15     # 横向格子数量
+grid_num_height = 25      # 纵向格子数量
+FPS = 30                # 帧率
+count = 0
+states = False
+jieshu=False
+
+# 创建窗口
+screen = pygame.display.set_mode((460, 500))
+pygame.display.set_caption("俄罗斯方块")
+clock = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+# 载入素材
+background = pygame.image.load('bg.png')
+font = pygame.font.Font('STKAITI.TTF', 60)  # 字体
+font2 = pygame.font.Font('STKAITI.TTF', 25)
+# 俄罗斯方块所有形状
+O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
+I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
+     [(-1, 0), (0, 0), (1, 0), (2, 0)]]
+Z = [[(0, -1), (0, 0), (1, 0), (1, 1)],
+     [(-1, 0), (0, 0), (0, -1), (1, -1)]]
+S = [[(-1, 0), (0, 0), (0, 1), (1, 1)],
+     [(1, -1), (1, 0), (0, 0), (0, 1)]]
+T = [[(0, -1), (0, 0), (0, 1), (-1, 0)],
+     [(-1, 0), (0, 0), (1, 0), (0, 1)],
+     [(0, -1), (0, 0), (0, 1), (1, 0)],
+     [(-1, 0), (0, 0), (1, 0), (0, -1)]]
+J = [[(-1, 0), (0, 0), (1, 0), (1, -1)],
+     [(0, -1), (0, 0), (0, 1), (-1, -1)],
+     [(-1, 0), (0, 0), (1, 0), (-1, 1)],
+     [(0, -1), (0, 0), (0, 1), (1, 1)]]
+L = [[(-1, 0), (0, 0), (1, 0), (1, 1)],
+     [(0, -1), (0, 0), (0, 1), (1, -1)],
+     [(-1, 0), (0, 0), (1, 0), (-1, -1)],
+     [(0, -1), (0, 0), (0, 1), (-1, 1)]]
+shape_list = [I, J, L, O, S, T, Z]  # 7种类型俄罗斯方块
+
+# 一些RGB颜色
+cube_colors = [
+    (204, 153, 153), (102, 102, 153),(153, 0, 102), 
+    (255, 204, 0), (204, 0, 51),(255,0,255), (0, 102, 153),
+    (153, 0, 51), (204, 255, 102), (255, 153, 0)]
+sz_lb=[]
+for i in range(25):
+    sz_lb.append([0]*15)
+
+
+def check(center):
+    for cube in current_shape:
+        cube = (cube[0] + center[0], cube[1] + center[1])
+        # 当前的小方块超出网格的行、列,就返回False
+        if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \
+                or cube[1] >grid_num_width:
+            return False
+        if sz_lb[cube[0]-1][cube[1]-1]!=0:
+            return False
+
+
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            exit()
+        if event.type == locals.KEYDOWN:
+            if jieshu==True:
+                jieshu=False
+            if event.key == locals.K_LEFT:    # 向左
+                center[1] = center[1] - 1       # 左移1列
+                if check(center) == False:
+                    center[1] = center[1] + 1   # 右移1列
+
+            elif event.key == locals.K_RIGHT:     # 向右
+                center[1] = center[1] + 1
+                if check(center) == False:
+                    center[1] = center[1] - 1
+                    
+            elif event.key == locals.K_DOWN:    # 向下
+                center[0] = center[0] + 1
+                if check(center) == False:
+                    center[0] = center[0] - 1
+            
+            elif event.key == locals.K_UP:      # 向上键
+                old_index = index
+                index += 1
+                if index >= len(shape):
+                    index = 0
+                current_shape = shape[index]
+                if check(center) == False:
+                    index = old_index
+                    current_shape = shape[index]
+    if jieshu==False:
+
+        if states == False:
+            states = True
+            center = [2, 8]     # 第2行第8列
+            shape = random.choice(shape_list)
+            index = random.randint(0, len(shape)-1)     # 随机形状索引
+            current_shape = shape[index]
+            color = random.choice(cube_colors)         # 随机选取一种颜色
+        count +=1
+        if count % FPS == 0:           # 降落速度的算式
+            center[0] = center[0] + 1
+            if check(center) == False:
+                center[0] = center[0] - 1      
+                states = False      
+                for cube in current_pos:
+                    sz_lb[cube[0]-1][cube[1]-1]=color
+        
+        
+        
+        # 将背景图画上去
+        screen.blit(background, (0, 0))
+        # 计算出所有小方块的行、列位置
+        current_pos = []
+        for cube in current_shape:
+            pos = (cube[0] + center[0], cube[1] + center[1])
+            current_pos.append(pos)
+        # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
+        for cube in current_pos:
+            pygame.draw.rect(screen, color,
+                        (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
+            pygame.draw.rect(screen, (255, 255, 255), 
+                            (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
+        for i ,row in zip(range(1,26),sz_lb):
+            for j,colors in zip(range(1,16),row):
+                if colors!=0:
+                    pygame.draw.rect(screen, colors,
+                        ( j* 20-20, i * 20-20, 20, 20), 0)
+                    pygame.draw.rect(screen, (255, 255, 255), 
+                        ( j* 20-20, i * 20-20, 20, 20), 1)
+
+        c_lb=[]
+        for i in range(25):
+            c_lb.append([0]*15)
+        v_index=24
+        for i in range(24,-1,-1):
+            bnm = True
+            for j in range(15):
+                if sz_lb[i][j] == 0:
+                    bnm = False
+            if bnm == False:
+                c_lb[v_index] = sz_lb[i]
+                v_index-=1
+            else:
+                score=score+1
+        sz_lb=c_lb
+        if sz_lb[1][7]!=0:
+            jieshu=True
+        
+        # 得分
+        text_surface = font.render(str(score), True, (0, 0, 0))
+        screen.blit(text_surface, (350,70))
+    
+    if jieshu==True:
+        t_s=font2.render("游戏结束,按任意键重新开始",True,(0,0,0))
+        screen.blit(t_s, (20,200))
+        score=0
+        sz_lb=[]
+        for i in range(25):
+            sz_lb.append([0]*15)
+
+
+
+    # 刷新画面
+    pygame.display.update()
+    clock.tick(FPS)
--
libgit2 0.25.0