From 6e33b758ecfc47c9197ded17257ebbd05a83f503 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 29 Apr 2023 13:05:37 +0800 Subject: [PATCH] save project --- STKAITI.TTF | Bin 0 -> 12736196 bytes bg.png | Bin 0 -> 47237 bytes my_Tetris.py | 172 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 3 files changed, 172 insertions(+) create mode 100644 STKAITI.TTF create mode 100644 bg.png create mode 100644 my_Tetris.py diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/bg.png b/bg.png new file mode 100644 index 0000000..d2ea19c Binary files /dev/null and b/bg.png differ diff --git a/my_Tetris.py b/my_Tetris.py new file mode 100644 index 0000000..3fca650 --- /dev/null +++ b/my_Tetris.py @@ -0,0 +1,172 @@ +import pygame +from pygame import locals +import random + +pygame.init() # 初始化 +score = 0 +grid_size = 20 # 格子大小 +grid_num_width = 15 # 横向格子数量 +grid_num_height = 25 # 纵向格子数量 +FPS = 30 # 帧率 +count = 0 +states = False +jieshu=False + +# 创建窗口 +screen = pygame.display.set_mode((460, 500)) +pygame.display.set_caption("俄罗斯方块") +clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +# 载入素材 +background = pygame.image.load('bg.png') +font = pygame.font.Font('STKAITI.TTF', 60) # 字体 +font2 = pygame.font.Font('STKAITI.TTF', 25) +# 俄罗斯方块所有形状 +O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] +I = [[(0, -1), (0, 0), (0, 1), (0, 2)], + [(-1, 0), (0, 0), (1, 0), (2, 0)]] +Z = [[(0, -1), (0, 0), (1, 0), (1, 1)], + [(-1, 0), (0, 0), (0, -1), (1, -1)]] +S = [[(-1, 0), (0, 0), (0, 1), (1, 1)], + [(1, -1), (1, 0), (0, 0), (0, 1)]] +T = [[(0, -1), (0, 0), (0, 1), (-1, 0)], + [(-1, 0), (0, 0), (1, 0), (0, 1)], + [(0, -1), (0, 0), (0, 1), (1, 0)], + [(-1, 0), (0, 0), (1, 0), (0, -1)]] +J = [[(-1, 0), (0, 0), (1, 0), (1, -1)], + [(0, -1), (0, 0), (0, 1), (-1, -1)], + [(-1, 0), (0, 0), (1, 0), (-1, 1)], + [(0, -1), (0, 0), (0, 1), (1, 1)]] +L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], + [(0, -1), (0, 0), (0, 1), (1, -1)], + [(-1, 0), (0, 0), (1, 0), (-1, -1)], + [(0, -1), (0, 0), (0, 1), (-1, 1)]] +shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 + +# 一些RGB颜色 +cube_colors = [ + (204, 153, 153), (102, 102, 153),(153, 0, 102), + (255, 204, 0), (204, 0, 51),(255,0,255), (0, 102, 153), + (153, 0, 51), (204, 255, 102), (255, 153, 0)] +sz_lb=[] +for i in range(25): + sz_lb.append([0]*15) + + +def check(center): + for cube in current_shape: + cube = (cube[0] + center[0], cube[1] + center[1]) + # 当前的小方块超出网格的行、列,就返回False + if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ + or cube[1] >grid_num_width: + return False + if sz_lb[cube[0]-1][cube[1]-1]!=0: + return False + + +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + exit() + if event.type == locals.KEYDOWN: + if jieshu==True: + jieshu=False + if event.key == locals.K_LEFT: # 向左 + center[1] = center[1] - 1 # 左移1列 + if check(center) == False: + center[1] = center[1] + 1 # 右移1列 + + elif event.key == locals.K_RIGHT: # 向右 + center[1] = center[1] + 1 + if check(center) == False: + center[1] = center[1] - 1 + + elif event.key == locals.K_DOWN: # 向下 + center[0] = center[0] + 1 + if check(center) == False: + center[0] = center[0] - 1 + + elif event.key == locals.K_UP: # 向上键 + old_index = index + index += 1 + if index >= len(shape): + index = 0 + current_shape = shape[index] + if check(center) == False: + index = old_index + current_shape = shape[index] + if jieshu==False: + + if states == False: + states = True + center = [2, 8] # 第2行第8列 + shape = random.choice(shape_list) + index = random.randint(0, len(shape)-1) # 随机形状索引 + current_shape = shape[index] + color = random.choice(cube_colors) # 随机选取一种颜色 + count +=1 + if count % FPS == 0: # 降落速度的算式 + center[0] = center[0] + 1 + if check(center) == False: + center[0] = center[0] - 1 + states = False + for cube in current_pos: + sz_lb[cube[0]-1][cube[1]-1]=color + + + + # 将背景图画上去 + screen.blit(background, (0, 0)) + # 计算出所有小方块的行、列位置 + current_pos = [] + for cube in current_shape: + pos = (cube[0] + center[0], cube[1] + center[1]) + current_pos.append(pos) + # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 + for cube in current_pos: + pygame.draw.rect(screen, color, + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) + pygame.draw.rect(screen, (255, 255, 255), + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) + for i ,row in zip(range(1,26),sz_lb): + for j,colors in zip(range(1,16),row): + if colors!=0: + pygame.draw.rect(screen, colors, + ( j* 20-20, i * 20-20, 20, 20), 0) + pygame.draw.rect(screen, (255, 255, 255), + ( j* 20-20, i * 20-20, 20, 20), 1) + + c_lb=[] + for i in range(25): + c_lb.append([0]*15) + v_index=24 + for i in range(24,-1,-1): + bnm = True + for j in range(15): + if sz_lb[i][j] == 0: + bnm = False + if bnm == False: + c_lb[v_index] = sz_lb[i] + v_index-=1 + else: + score=score+1 + sz_lb=c_lb + if sz_lb[1][7]!=0: + jieshu=True + + # 得分 + text_surface = font.render(str(score), True, (0, 0, 0)) + screen.blit(text_surface, (350,70)) + + if jieshu==True: + t_s=font2.render("游戏结束,按任意键重新开始",True,(0,0,0)) + screen.blit(t_s, (20,200)) + score=0 + sz_lb=[] + for i in range(25): + sz_lb.append([0]*15) + + + + # 刷新画面 + pygame.display.update() + clock.tick(FPS) -- libgit2 0.25.0