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Commit
4e404dbf
authored
Oct 05, 2022
by
BellCodeEditor
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parent
802472a4
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2 changed files
with
16 additions
and
14 deletions
my_Tetris.py
sdafd.py
my_Tetris.py
View file @
4e404dbf
...
...
@@ -11,7 +11,7 @@ FPS = 30 # 帧率
count
=
0
states
=
False
num_list
=
[]
gameover
=
False
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
# 创建窗口
...
...
@@ -21,7 +21,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background
=
pygame
.
image
.
load
(
'bg.png'
)
font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
60
)
# 字体
font2
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
30
)
# 俄罗斯方块所有形状
O
=
[[(
0
,
0
),
(
0
,
1
),
(
1
,
0
),
(
1
,
1
)]]
I
=
[[(
0
,
-
1
),
(
0
,
0
),
(
0
,
1
),
(
0
,
2
)],
...
...
@@ -65,8 +65,6 @@ while True:
if
event
.
type
==
locals
.
QUIT
:
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
gameover
==
True
:
gameover
=
False
if
event
.
key
==
locals
.
K_LEFT
:
# 向左
center
[
1
]
=
center
[
1
]
-
1
# 左移1列
if
check
(
center
)
==
False
:
...
...
@@ -92,7 +90,7 @@ while True:
if
check
(
center
)
==
False
:
index
=
old_index
current_shape
=
shape
[
index
]
if
gameover
==
False
:
if
states
==
False
:
states
=
True
center
=
[
2
,
8
]
# 第2行第8列
...
...
@@ -145,15 +143,6 @@ while True:
else
:
score
+=
1
num_list
=
new_list
if
num_list
[
1
][
7
]
!=
0
:
states
=
True
gameover
=
True
text_surface2
=
font2
.
render
(
str
(
"游戏结束,按任意键开始"
),
True
,(
0
,
0
,
0
))
screen
.
blit
(
text_surface2
,(
0
,
250
))
num_list
=
[]
for
i
in
range
(
25
):
num_list
.
append
([
0
]
*
15
)
score
=
0
# 得分
text_surface
=
font
.
render
(
str
(
score
),
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text_surface
,
(
350
,
70
))
...
...
sdafd.py
0 → 100644
View file @
4e404dbf
import
time
start_time
=
time
.
time
()
print
(
"开始时间为:"
,
start_time
)
for
a
in
range
(
0
,
1001
):
for
b
in
range
(
0
,
1001
):
c
=
1000
-
a
-
b
if
a
**
2
+
b
**
2
==
c
**
2
:
print
(
"a,b,c的值为:"
,
a
,
b
,
c
)
end_time
=
time
.
time
()
print
(
"结束时间为:"
,
end_time
)
t
=
end_time
-
start_time
print
(
"用时"
,
t
,
"秒"
)
\ No newline at end of file
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