Commit 40466d8a by BellCodeEditor

save project

parent 1f8c923f
Showing with 68 additions and 59 deletions
......@@ -10,6 +10,7 @@ grid_num_height = 25 # 纵向格子数量
FPS = 30 # 帧率
count = 0
states = False
gameover=False
# 创建窗口
screen = pygame.display.set_mode((460, 500))
......@@ -18,7 +19,7 @@ clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入素材
background = pygame.image.load('bg.png')
font = pygame.font.Font('STKAITI.TTF', 60) # 字体
font_resttart= pygame.font.Font('STKAITI.TTF', 25)
# 俄罗斯方块所有形状
O = [[(0, 0), (0, 1), (1, 0), (1, 1)]]
I = [[(0, -1), (0, 0), (0, 1), (0, 2)],
......@@ -64,21 +65,21 @@ while True:
if event.type == locals.QUIT:
exit()
if event.type == locals.KEYDOWN:
if gameover==True:
gameover=False
print("123")
if event.key == locals.K_LEFT: # 向左
center[1] = center[1] - 1 # 左移1列
if check(center) == False:
center[1] = center[1] + 1 # 右移1列
elif event.key == locals.K_RIGHT: # 向右
center[1] = center[1] + 1
if check(center) == False:
center[1] = center[1] - 1
elif event.key == locals.K_DOWN: # 向下
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
elif event.key == locals.K_UP: # 向上键
old_index = index
index += 1
......@@ -88,61 +89,69 @@ while True:
if check(center) == False:
index = old_index
current_shape = shape[index]
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row):
if colors!=0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==False:
if states == False:
states = True
center = [2, 8] # 第2行第8列
shape = random.choice(shape_list)
index = random.randint(0, len(shape)-1) # 随机形状索引
current_shape = shape[index]
color = random.choice(cube_colors) # 随机选取一种颜色
count += 1
if count % FPS == 0: # 降落速度的算式
center[0] = center[0] + 1
if check(center) == False:
center[0] = center[0] - 1
states = False
for cube in current_pos:
num_list[cube[0]-1][cube[1]-1]=color
# 将背景图画上去
screen.blit(background, (0, 0))
# 计算出所有小方块的行、列位置
current_pos = []
for cube in current_shape:
pos = (cube[0] + center[0], cube[1] + center[1])
current_pos.append(pos)
# 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块
for cube in current_pos:
pygame.draw.rect(screen, color,
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0)
pygame.draw.rect(screen, (255, 255, 255),
(cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1)
for i,row in zip(range(1,26),num_list):
for j,colors in zip(range(1,16),row):
if colors!=0:
pygame.draw.rect(screen, colors,
(j * 20-20, i * 20-20, 20, 20))
pygame.draw.rect(screen, (255, 255, 255),
(j * 20-20, i * 20-20, 20, 20), 1)
new_list=[]
for i in range(25):
new_list.append([0]*15)
row_index=24
for i in range(24,-1,-1):
is_full=True
for j in range(grid_num_width):
if num_list[i][j]==0:
is_full=False
if is_full==False:
new_list[row_index]=num_list[i]
row_index-=1
else:
score+=1
num_list=new_list
if num_list[1][7]!=0:
gameover=True
# 得分
text_surface = font.render(str(score), True, (0, 0, 0))
screen.blit(text_surface, (350,70))
if gameover==True:
text=font_resttart.render("gameover,任意键开始",True,(0,0,0))
screen.blit(text,(20,250))
score=0
num_list=[]
for i in range(25):
num_list.append([0]*15)
# 刷新画面
pygame.display.update()
clock.tick(FPS)
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