diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/bg.png b/bg.png new file mode 100644 index 0000000..d2ea19c Binary files /dev/null and b/bg.png differ diff --git a/lesson12-diy3.py b/lesson12-diy3.py new file mode 100644 index 0000000..e5a0e63 --- /dev/null +++ b/lesson12-diy3.py @@ -0,0 +1,167 @@ +import pygame +from pygame import locals +import random + +pygame.init() # 初始化 +score = 0 +grid_size = 20 # 格子大小 +grid_num_width = 15 # 横向格子数量 +grid_num_height = 25 # 纵向格子数量 +FPS = 30 # 帧率 +count = 0 +states = False +gameover=False + +# 创建窗口 +screen = pygame.display.set_mode((460, 500)) +pygame.display.set_caption("俄罗斯方块") +clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +# 载入素材 +background = pygame.image.load('bg.png') +font = pygame.font.Font('STKAITI.TTF', 60) # 字体 +font_restart=pygame.font.Font('STKAITI.TTF', 25) # 字体 + +# 俄罗斯方块所有形状 +O = [[(0, 0), (0, 1), (1, 0), (1, 1)]] +I = [[(0, -1), (0, 0), (0, 1), (0, 2)], + [(-1, 0), (0, 0), (1, 0), (2, 0)]] +Z = [[(0, -1), (0, 0), (1, 0), (1, 1)], + [(-1, 0), (0, 0), (0, -1), (1, -1)]] +S = [[(-1, 0), (0, 0), (0, 1), (1, 1)], + [(1, -1), (1, 0), (0, 0), (0, 1)]] +T = [[(0, -1), (0, 0), (0, 1), (-1, 0)], + [(-1, 0), (0, 0), (1, 0), (0, 1)], + [(0, -1), (0, 0), (0, 1), (1, 0)], + [(-1, 0), (0, 0), (1, 0), (0, -1)]] +J = [[(-1, 0), (0, 0), (1, 0), (1, -1)], + [(0, -1), (0, 0), (0, 1), (-1, -1)], + [(-1, 0), (0, 0), (1, 0), (-1, 1)], + [(0, -1), (0, 0), (0, 1), (1, 1)]] +L = [[(-1, 0), (0, 0), (1, 0), (1, 1)], + [(0, -1), (0, 0), (0, 1), (1, -1)], + [(-1, 0), (0, 0), (1, 0), (-1, -1)], + [(0, -1), (0, 0), (0, 1), (-1, 1)]] +shape_list = [I, J, L, O, S, T, Z] # 7种类型俄罗斯方块 + +# 一些RGB颜色 +cube_colors = [ + (204, 153, 153), (102, 102, 153),(153, 0, 102), + (255, 204, 0), (204, 0, 51),(255, 0, 51), (0, 102, 153), + (153, 0, 51), (204, 255, 102), (255, 153, 0)] + +def check(center): + for cube in current_shape: + cube = (cube[0] + center[0], cube[1] + center[1]) + # 当前的小方块超出网格的行、列,就返回False + if cube[0] < 1 or cube[1] < 1 or cube[0] > grid_num_height \ + or cube[1] >grid_num_width: + return False + if num_list[cube[0]-1][cube[1]-1] != 0: + return False + +# 格子基础数字设为0 +num_list = [] +for i in range(25): + num_list.append([0] * 15) + +while True: + for event in pygame.event.get(): + if event.type == locals.QUIT: + exit() + if event.type == locals.KEYDOWN: + if gameover==True: + gameover=False + if event.key == locals.K_LEFT: # 向左 + center[1] = center[1] - 1 # 左移1列 + if check(center) == False: + center[1] = center[1] + 1 # 右移1列 + + elif event.key == locals.K_RIGHT: # 向右 + center[1] = center[1] + 1 + if check(center) == False: + center[1] = center[1] - 1 + + elif event.key == locals.K_DOWN: # 向下 + center[0] = center[0] + 1 + if check(center) == False: + center[0] = center[0] - 1 + + elif event.key == locals.K_UP: # 向上键 + old_index = index + index += 1 + if index >= len(shape): + index = 0 + current_shape = shape[index] + if check(center) == False: + index = old_index + current_shape = shape[index] + if gameover==False: + # 生成新俄罗斯方块 + if states == False: + states = True + center = [2, 8] # 第2行第8列 + shape = random.choice(shape_list) + index = random.randint(0, len(shape)-1) # 随机形状索引 + current_shape = shape[index] + color = random.choice(cube_colors) # 随机选取一种颜色 + count += 1 + if count % FPS == 0: # 降落速度的算式 + center[0] = center[0] + 1 + if check(center) == False: + center[0] = center[0] - 1 + states = False + for cube in current_pos: + num_list[cube[0]-1][cube[1]-1] = color + # 将背景图画上去 + screen.blit(background, (0, 0)) + # 计算出所有小方块的行、列位置 + current_pos = [] + for cube in current_shape: + pos = (cube[0] + center[0], cube[1] + center[1]) + current_pos.append(pos) + # 取出所有小方块的行、列位置,计算坐标,绘制俄罗斯方块 + for cube in current_pos: + pygame.draw.rect(screen, color, + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 0) + pygame.draw.rect(screen, (255, 255, 255), + (cube[1] * 20-20, cube[0] * 20-20, 20, 20), 1) + # 画出降落后的方块 + for i, row in zip(range(1,26), num_list): + for j, colors in zip(range(1,16), row): + if colors != 0: + pygame.draw.rect(screen, colors, + (j * 20-20, i * 20-20, 20, 20)) + pygame.draw.rect(screen, (255, 255, 255), + (j * 20-20, i * 20-20, 20, 20), 1) + + new_list = [] # 新的地图列表 + for i in range(25): + new_list.append([0] * 15) + row_index = 24 + for i in range(24, -1, -1): + is_full = True + for j in range(grid_num_width): + if num_list[i][j] == 0: + is_full = False + if is_full == False: + new_list[row_index] = num_list[i] + row_index -= 1 + else: + score += 1 + num_list = new_list + if num_list[1][7]!=0: + gameover=True + + # 得分 + text_surface = font.render(str(score), True, (0, 0, 0)) + screen.blit(text_surface, (350,70)) + if gameover==True: + text=font_restart.render("游戏失败,按任意键开始",True,(0,0,0)) + screen.blit(text,(20,250)) + score=0 + num_list=[] + for i in range(25): + num_list.append([0]*15) + # 刷新画面 + pygame.display.update() + clock.tick(FPS) \ No newline at end of file